func main() { var ccs []gameserver.ClientConfig var sc gameserver.ServerConfig dh := NewHandle() sc.Name = "Hub Server" sc.Port = "8081" sc.MaxConn = 1024 gs := gameserver.NewGameServer(ccs, sc, false, dh, dh) dh.Remote = gs.Cls dh.Local = service.Local gs.Start() }
func main() { var ccs []gameserver.ClientConfig cc := new(gameserver.ClientConfig) cc.GroupName = "hub" cc.ServerId = 1 cc.ServerAddr = ":8081" ccs = append(ccs, *cc) var sc gameserver.ServerConfig dh := NewHandle() sc.Name = "Game Server" sc.Port = "8082" sc.MaxConn = 1024 gs := gameserver.NewGameServer(ccs, sc, false, dh, dh) dh.Remote = gs.Cls dh.Local = service.Local gs.Start() }