func outputNumbersToStrings(L *lua.State) { L.GetGlobal("output") if !L.IsTable(-1) { L.NewTable() L.SetGlobal("output") } L.GetField(-1, "tags") if L.IsTable(-1) { // First key. L.PushNil() for L.Next(-2) != 0 { // Use 'key' at index -2 and 'value' at index -1. if L.IsString(-2) && L.IsString(-1) { // Convert numbers to strings. L.ToString(-1) L.SetField(-3, L.ToString(-2)) } else { // Remove 'value' and keep 'key' for next iteration. L.Pop(1) } } } L.Pop(1) L.Pop(1) }
func GetTasklistFromLua(L *lua.State) *Tasklist { L.CheckStack(1) L.GetGlobal(TASKLIST) rawptr := L.ToUserdata(-1) var ptr **Tasklist = (**Tasklist)(rawptr) L.Pop(1) return *ptr }
// Registers a Go function as a global variable and add it to the sandbox. func sandboxRegister(L *lua.State, name string, f interface{}) { goToLua(L, name, f) L.PushString(registryWhitelist) L.GetTable(lua.LUA_REGISTRYINDEX) L.GetGlobal(name) L.SetField(-2, name) }
func GetEntryFromLua(L *lua.State, name string, fname string) *Entry { L.CheckStack(1) L.GetGlobal(name) rawptr := L.ToUserdata(-1) var ptr **Entry = (**Entry)(rawptr) L.Pop(1) if ptr == nil { panic(errors.New("No cursor set, can not use " + fname)) } return *ptr }
// look up a Lua value by its full name. If idx is 0, then this name // is assumed to start in the global table, e.g. "string.gsub". // With non-zero idx, can be used to look up subfields of a table func Lookup(L *lua.State, path string, idx int) { parts := strings.Split(path, ".") if idx != 0 { L.PushValue(idx) } else { L.GetGlobal("_G") } for _, field := range parts { L.GetField(-1, field) L.Remove(-2) // remove table } }
func (p ProbeRunner) Run() { var err error var state *lua.State var fun *luar.LuaObject var res interface{} r := p.Error args := make(map[string]interface{}) if err = json.Unmarshal([]byte(p.Probe.Arguments), &args); err != nil { goto out } state = mkstate() defer state.Close() err = state.DoString(fmt.Sprintf("fun = function(args) %s end", p.Script.Code)) if err != nil { goto out } state.GetGlobal("fun") fun = luar.NewLuaObject(state, -1) if res, err = fun.Call(args); err != nil { goto out } else if res == nil { // if nil, that means no error. just go to out. goto out } else if status, ok := res.(string); !ok { // if it's not a string, that's bad. luar seems to convert go errors to strings.. err = fmt.Errorf("script resulted in non-string return value %q", res) } else if status != "" { // if the string is not empty that's an error. err = fmt.Errorf("probe error: %s", status) } out: r <- err close(r) }
func register(L *lua.State, table string, values Map, convertFun bool) { pop := true if table == "*" { pop = false } else if len(table) > 0 { L.GetGlobal(table) if L.IsNil(-1) { L.NewTable() L.SetGlobal(table) L.GetGlobal(table) } } else { L.GetGlobal("_G") } for name, val := range values { t := reflect.TypeOf(val) if t.Kind() == reflect.Func { if convertFun { L.PushGoFunction(GoLuaFunc(L, val)) } else { lf := val.(func(*lua.State) int) L.PushGoFunction(lf) } } else { GoToLua(L, t, valueOf(val), false) } L.SetField(-2, name) } if pop { L.Pop(1) } }
func installWorld(state *lua.State) { log.Println("Installing world") printStackTypes(state) state.NewMetaTable(ThingMetaTableName) // ( -- mtbl ) state.SetMetaMethod("__index", MessThingIndex) // ( mtbl -- mtbl ) state.Pop(1) // ( mtbl -- ) worldTable := map[string]interface{}{ /* "Root": "Create": func... */ } pushValue(state, worldTable) // Install Thing types as singleton sentinel values. As userdata, these will only compare if the values are exactly equal. state.NewUserdata(uintptr(0)) state.SetField(-2, "Player") state.NewUserdata(uintptr(0)) state.SetField(-2, "Place") state.NewUserdata(uintptr(0)) state.SetField(-2, "Program") state.NewUserdata(uintptr(0)) state.SetField(-2, "Action") state.NewUserdata(uintptr(0)) state.SetField(-2, "Thing") state.SetGlobal("world") state.GetGlobal("table") // ( -- tblTable ) state.PushGoFunction(TableFormat) state.SetField(-2, "format") state.Pop(1) // ( tblTable -- ) log.Println("Finished installing world") printStackTypes(state) }
// Register makes a number of Go values available in Lua code. // 'values' is a map of strings to Go values. // // - If table is non-nil, then create or reuse a global table of that name and // put the values in it. // // - If table is '' then put the values in the global table (_G). // // - If table is '*' then assume that the table is already on the stack. func Register(L *lua.State, table string, values Map) { pop := true if table == "*" { pop = false } else if len(table) > 0 { L.GetGlobal(table) if L.IsNil(-1) { L.NewTable() L.SetGlobal(table) L.GetGlobal(table) } } else { L.GetGlobal("_G") } for name, val := range values { GoToLua(L, nil, reflect.ValueOf(val), false) L.SetField(-2, name) } if pop { L.Pop(1) } }
// new LuaObject refering to the global environment func Global(L *lua.State) *LuaObject { L.GetGlobal("_G") val := NewLuaObject(L, -1) L.Pop(1) return val }
func register(L *lua.State, table string, values Map, convertFun bool) { pop := true if table == "*" { pop = false } else if len(table) > 0 { L.GetGlobal(table) if L.IsNil(-1) { L.NewTable() L.SetGlobal(table) L.GetGlobal(table) } } else { L.GetGlobal("_G") } for name, val := range values { t := reflect.TypeOf(val) if t.Kind() == reflect.Func { if convertFun { L.PushGoFunction(GoLuaFunc(L, val)) } else { lf := val.(func(*lua.State) int) L.PushGoFunction(lf) } } else { GoToLua(L, t, valueOf(val), false) } L.SetField(-2, name) if t.Kind() == reflect.Func { var lf func(*lua.State) int if convertFun { lf = GoLuaFunc(L, val) } else { lf = val.(func(*lua.State) int) } L.PushGoFunction(func(L *lua.State) (ret int) { defer func() { if err2 := recover(); err2 != nil { GoToLua(L, typeof(err2), valueOf(err2), false) ret = 1 return } }() ret = lf(L) pos := L.GetTop() - ret + 1 L.PushNil() L.Insert(pos) for i := 0; i < L.GetTop(); i++ { fmt.Println(L.Typename(int(L.Type(i + 1)))) } return ret + 1 }) L.SetField(-2, "safe_"+name) } } if pop { L.Pop(1) } }
func pushValue(state *lua.State, value interface{}) error { switch v := value.(type) { default: return fmt.Errorf("An item of unknown type was included in the environment or arguments of a Lua call (skipping it): %v", value) case nil: log.Println("Pushing nil onto lua stack") state.PushNil() case string: log.Println("Pushing string onto lua stack") state.PushString(v) case int: log.Println("Pushing int onto lua stack") state.PushInteger(int64(v)) case int64: log.Println("Pushing int64 onto lua stack") state.PushInteger(v) case float64: log.Println("Pushing float64 onto lua stack") state.PushNumber(v) case bool: log.Println("Pushing bool onto lua stack") state.PushBoolean(v) case map[string]interface{}: log.Println("Pushing map[string]interface{} onto lua stack") state.CreateTable(0, len(v)) for name, value := range v { err := pushValue(state, value) if err != nil { // error means nothing was added to stack. So pop our new table so *we* leave nothing added to the stack. state.Pop(1) return err } state.SetField(-2, name) } // then leave the table on the stack case ThingType: // These are singleton sentinel values, so load them from Lua-land. state.GetGlobal("world") state.GetField(-1, strings.Title(v.String())) state.Remove(-2) case *Thing: log.Println("Pushing *Thing onto lua stack") return pushValue(state, v.Id) case ThingId: log.Println("Pushing ThingId onto lua stack") // We're pushing a ThingId, so make a new userdata for it, with the Thing metatable. userdata := state.NewUserdata(uintptr(unsafe.Sizeof(int64(0)))) thingPtr := (*int64)(userdata) *thingPtr = int64(v) if !state.IsUserdata(-1) { log.Println("!!! HOGAD JUST PUSHED NEW USERDATA BUT IT ISN'T OMG !!!") } log.Println("Pushed ThingId", *thingPtr, "onto lua stack") // Now make it act like a Thing. state.LGetMetaTable(ThingMetaTableName) // ( udata -- udata mtbl ) state.SetMetaTable(-2) // ( udata mtbl -- udata ) // Let's just check that it's that, for sures. if !state.IsUserdata(-1) { log.Println("!!! WOOP WOOP DID NOT SET METATABLE RIGHT :( !!!") } } return nil }
// 'exist' is optional. func run(L *lua.State, registryIndex string, code string, input *inputInfo, output *outputInfo, exist *inputInfo) error { // Restore the sandbox. err := L.DoString(luaRestoreSandbox) if err != nil { log.Fatal("Cannot load function to restore sandbox", err) } L.PushString(registryWhitelist) L.GetTable(lua.LUA_REGISTRYINDEX) err = L.Call(1, 0) if err != nil { log.Fatal("Failed to restore sandbox", err) } goToLua(L, "input", *input) goToLua(L, "output", *output) if exist != nil { goToLua(L, "existinfo", *exist) } // Shortcut (mostly for prescript and postscript). L.GetGlobal("input") L.GetField(-1, "tags") L.SetGlobal("i") L.Pop(1) L.GetGlobal("output") L.GetField(-1, "tags") L.SetGlobal("o") L.Pop(1) // Call the compiled script. L.PushString(registryIndex) L.GetTable(lua.LUA_REGISTRYINDEX) L.PushString(code) if L.IsTable(-2) { L.GetTable(-2) if L.IsFunction(-1) { err := L.Call(0, 0) if err != nil { L.SetTop(0) return fmt.Errorf("%s", err) } } else { L.Pop(1) } } else { L.Pop(1) } L.Pop(1) // Allow tags to be numbers for convenience. outputNumbersToStrings(L) L.GetGlobal("output") r := luar.LuaToGo(L, reflect.TypeOf(*output), -1) L.Pop(1) *output = r.(outputInfo) return nil }