// Create New HelloWorlder
func NewHelloBadWorld() HelloWorlder {
	return &helloWorld{
		hello.AddRecover(hello.NewHello()),
		world.AddRecover(bad.NewWorld()),
	}
}
// Create New HelloWorlder
func NewHelloGoodWorld() HelloWorlder {
	return &helloWorld{
		hello.AddRecover(hello.NewHello()),
		world.AddRecover(good.NewWorld()),
	}
}