func (sc *staticColour) animateNextFrame(frameCount int, frame framebuffer.Segment) { if frameCount == 0 { for s := uint(0); s < frame.Len(); s++ { frame.Set(s, sc.colour) } } }
func (s *sweetshop) animateNextFrame(frameCount int, frame framebuffer.Segment) { if time.Now().Sub(s.changeTime) > 0 { // Set next change time s.changeTime = time.Now().Add(s.period) // Refresh the random colours for i := uint(0); i < frame.Len(); i++ { frame.Set(i, framebuffer.NewRgbFromInt(rand.Int()&(1<<24-1))) } } }
func (s *christmas) animateNextFrame(frameCount int, frame framebuffer.Segment) { // Time to change lights if time.Now().Sub(s.changeTime) > 0 { s.changeTime = time.Now().Add(s.period) // Move on to next light colour if s.nextColour == uint(len(s.lightColours))-1 { s.nextColour = 0 } else { s.nextColour++ } // Set each LED appropriately off := framebuffer.NewRgbFromInt(0) for i := uint(0); i < frame.Len(); i++ { // Which colour index should this be c := (i / s.lightSize) % uint(len(s.lightColours)) // Either turn colour on or turn LED off if c == s.nextColour { frame.Set(i, s.lightColours[s.nextColour]) } else { frame.Set(i, off) } } } }
func (p *pulse) animateNextFrame(frameCount int, frame framebuffer.Segment) { if p.up { if p.val != 255 { p.val++ } else { p.up = false p.val-- } } else { if p.val != 0 { p.val-- } else { p.up = true p.val++ } } colour := framebuffer.NewRgb(p.val, p.val, p.val) for s := uint(0); s < frame.Len(); s++ { frame.Set(s, colour) } }
func (c *candle) animateNextFrame(frameCount int, frame framebuffer.Segment) { // Yellow r := byte(rand.Intn(120) + 135) frame.Set(0, framebuffer.NewRgb(r, r, 0)) // Red r = byte(rand.Intn(120) + 135) frame.Set(1, framebuffer.NewRgb(r, 0, 0)) // Yellow r = byte(rand.Intn(120) + 135) frame.Set(2, framebuffer.NewRgb(r, r, 0)) }
func (r *rainbow) animateNextFrame(frameCount int, frame framebuffer.Segment) { hue := r.startDegree hueIncrement := 360.0 / float32(frame.Len()) for i := uint(0); i < frame.Len(); i++ { frame.Set(i, framebuffer.NewRgbFromHsl(uint(hue), 100, 50)) hue += hueIncrement } r.startDegree += r.degreesPerFrame if r.startDegree > 360 { r.startDegree -= 360 } }
func (c *cylon) animateNextFrame(frameCount int, frame framebuffer.Segment) { frame.Set(c.pos, framebuffer.NewRgb(0, 0, 0)) if c.dir { if c.pos == frame.Len()-1 { c.dir = false } else { c.pos++ } } else { if c.pos == 0 { c.dir = true } else { c.pos-- } } frame.Set(c.pos, framebuffer.NewRgb(255, 0, 0)) }
func (r *runner) animateNextFrame(frameCount int, frame framebuffer.Segment) { frame.Set(r.pos, framebuffer.NewRgb(0, 0, 0)) r.pos = nextPos(r.pos, frame.Len()) frame.Set(r.pos, r.colour) }