Exemple #1
0
func HandleClientDisconnection(ctx frontend.Service, client frontend.Client) {
	log.Printf("[frontend-net-client-%04d] DCONN", client.Id())

	if client.UserInfos() != nil {
		ctx.Backend().NotifyUserConnection(client.UserInfos().Id, false)
	}
}
Exemple #2
0
func handle_client_create_player(ctx frontend.Service, client frontend.Client, m *msg.CreatePlayerReq) {
	player := ctx.Players().NewPlayer(uint(client.UserInfos().Id), m.Name, m.Breed, m.Gender, m.Colors.First, m.Colors.Second, m.Colors.Third)

	if inserted, success := ctx.Players().Persist(player); inserted && success {
		client_send_player_list(ctx, client)
	} else {
		client.Send(&msg.CreatePlayerErrorResp{})
	}
}
Exemple #3
0
func client_send_player_list(ctx frontend.Service, client frontend.Client) {
	var players []*db.Player
	var ok bool
	if players, ok = ctx.Players().GetByOwnerId(uint(client.UserInfos().Id)); !ok {
		players = make([]*db.Player, 0, 0)
	}

	client.Send(&msg.PlayersResp{
		ServerId:        ctx.Config().ServerId,
		SubscriptionEnd: client.UserInfos().SubscriptionEnd,
		Players:         players,
	})
}