Exemple #1
0
func ListenToDiscord(config *eqemuconfig.Config, disco *discord.Discord) (err error) {
	var session *discordgo.Session
	var guild *discordgo.Guild
	//log.Println("Listen to discord..")
	if session, err = disco.GetSession(); err != nil {
		log.Printf("[Discord] Failed to get instance %s: %s (Make sure bot is part of server)", config.Discord.ServerID, err.Error())
		return
	}

	if guild, err = session.Guild(config.Discord.ServerID); err != nil {
		log.Printf("[Discord] Failed to get server %s: %s (Make sure bot is part of server)", config.Discord.ServerID, err.Error())
		return
	}

	isNotAvail := true
	if guild.Unavailable == &isNotAvail {
		log.Printf("[Discord] Failed to get server %s: Server unavailable (Make sure bot is part of server, and has permission)", config.Discord.ServerID, err.Error())
		return
	}

	session.StateEnabled = true
	session.AddHandler(messageCreate)
	log.Printf("[Discord] Connected\n")
	if err = session.Open(); err != nil {
		log.Printf("[Discord] Session closed: %s", err.Error())
		return
	}
	select {}
	return
}
Exemple #2
0
func doWsHandshake(dg *discordgo.Session) error {
	var err error

	// open websocket...
	err = dg.Open()
	if err != nil {
		log.Errorf("Problem opening WS: %s", err)
		return err
	}

	err = dg.Handshake()
	if err != nil {
		log.Errorf("Problem handshaking WS: %s", err)
	}
	return err
}
Exemple #3
0
func main() {

	var err error

	// Check for Username and Password CLI arguments.
	if len(os.Args) != 3 {
		fmt.Println("You must provide username and password as arguments. See below example.")
		fmt.Println(os.Args[0], " [username] [password]")
		return
	}

	// Create a new Discord Session interface and set a handler for the
	// OnMessageCreate event that happens for every new message on any channel
	dg := discordgo.Session{
		OnMessageCreate: messageCreate,
	}

	// Login to the Discord server and store the authentication token
	dg.Token, err = dg.Login(os.Args[1], os.Args[2])
	if err != nil {
		fmt.Println(err)
		return
	}

	// Open websocket connection
	err = dg.Open()
	if err != nil {
		fmt.Println(err)
	}

	// Do websocket handshake.
	err = dg.Handshake()
	if err != nil {
		fmt.Println(err)
	}

	// Listen for events.
	go dg.Listen()

	// Simple way to keep program running until any key press.
	var input string
	fmt.Scanln(&input)
	return
}
Exemple #4
0
func main() {
	logInfo("Logging in...")
	var err error
	var session *discordgo.Session
	if accountToken == "" {
		logInfo("Logging in with username and password...")
		session, err = discordgo.New(username, password)
	} else {
		logInfo("Logging in with bot account token...")
		session, err = discordgo.New(accountToken)
	}
	setupHandlers(session)
	panicOnErr(err)
	logInfo("Opening session...")
	err = session.Open()
	panicOnErr(err)
	logInfo("Sleeping...")
	<-make(chan struct{})
}