// SetVariablef sets a specified variable to the supplied integer to be passed // into an effect. func (effect *Effect) SetVariablef(variable string, val float32) error { var currEffect gl.Int gl.GetIntegerv(gl.CURRENT_PROGRAM, &currEffect) if gl.Uint(currEffect) != effect.program { return errors.New("effect is not currently in use") } effect.checkUniformVariable(variable) gl.Uniform1f(effect.uniforms[variable], gl.Float(val)) return nil }
// SetVariable4i sets a specified variable to the four supplied integers to be // passed into an effect. func (effect *Effect) SetVariable4i(variable string, val1 int, val2 int, val3 int, val4 int) error { var currEffect gl.Int gl.GetIntegerv(gl.CURRENT_PROGRAM, &currEffect) if gl.Uint(currEffect) != effect.program { return errors.New("effect is not currently in use") } effect.checkUniformVariable(variable) gl.Uniform4i(effect.uniforms[variable], gl.Int(val1), gl.Int(val2), gl.Int(val3), gl.Int(val4)) return nil }