func CreateVOB() { Verticies := [...]gl.Float{-0.8f, -0.8f, 0.0f, 1.0f, 0.0f, 0.8f, 0.0f, 1.0f, 0.8f, -0.8f, 0.0f, 1.0f} Colours := [...]gl.Float{1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f} BufferSize = unsafe.Sizeof(Verticies) VertexSize = unsafe.Sizeof(Verticies[0]) RgbOffset = unsafe.Sizeof(Verticies[0].XYZW) gl.GenVertexArrays(1, &VaoId) gl.BindVertexArray(VaoId) gl.GenBuffers(1, &VboId) gl.BindBuffer(gl.ARRAY_BUFFER, VboId) gl.BufferData(gl.ARRAY_BUFFER, unsafe.Sizeof(Verticies), Verticies, gl.STATIC_DRAW) gl.VertexAttribPointer(1, 4, gl.Float, gl.FALSE, 0, 0) gl.EnableVertexAttribArray(1) if err := gl.GetError(); err != gl.NO_ERROR { fmt.Println(err, "ERROR: Could not create a VBO") } }
func LastErrors(filterBy ...gl.Enum) []gl.Enum { var errs []gl.Enum = nil var err gl.Enum for { if err = gl.GetError(); err == 0 { break } else if (len(filterBy) == 0) || (gltypes.InSliceAt(filterBy, err) >= 0) { if errs == nil { errs = []gl.Enum{err} } else { errs = append(errs, err) } } } return errs }