Exemple #1
0
func DeleteRoom(room types.Room) {
	db.DeleteObject(room.GetId())

	// Disconnect all exits leading to this room
	loc := room.GetLocation()

	updateRoom := func(dir types.Direction) {
		next := loc.Next(dir)
		room := GetRoomByLocation(next, room.GetZoneId())

		if room != nil {
			room.SetExitEnabled(dir.Opposite(), false)
		}
	}

	updateRoom(types.DirectionNorth)
	updateRoom(types.DirectionNorthEast)
	updateRoom(types.DirectionEast)
	updateRoom(types.DirectionSouthEast)
	updateRoom(types.DirectionSouth)
	updateRoom(types.DirectionSouthWest)
	updateRoom(types.DirectionWest)
	updateRoom(types.DirectionNorthWest)
	updateRoom(types.DirectionUp)
	updateRoom(types.DirectionDown)
}
Exemple #2
0
func DirectionBetween(from, to types.Room) types.Direction {
	for _, exit := range from.GetExits() {
		nextLocation := from.NextLocation(exit)
		nextRoom := GetRoomByLocation(nextLocation, from.GetZoneId())

		if nextRoom == to {
			return exit
		}
	}

	return types.DirectionNone
}
Exemple #3
0
func GetNeighbors(room types.Room) []types.Room {
	neighbors := []types.Room{}

	for _, dir := range room.GetExits() {
		coords := room.NextLocation(dir)
		neighbor := GetRoomByLocation(coords, room.GetZoneId())
		if neighbor != nil {
			neighbors = append(neighbors, neighbor)
		}
	}

	for _, id := range room.GetLinks() {
		neighbor := GetRoom(id)
		if neighbor != nil {
			neighbors = append(neighbors, neighbor)
		}
	}

	return neighbors
}