func main() { var cx, cy, cw, ch, midy int message := "Now is the time for all good men to come to the aid of the party" w, h := openvg.Init() var speed openvg.VGfloat = 0.5 var x openvg.VGfloat = 0 midy = (h / 2) fontsize := w / 50 cx = 0 ch = fontsize * 2 cw = w cy = midy - (ch / 2) rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch) // scroll the text, only in the clipping rectangle for x = 0; x < rw+speed; x += speed { openvg.Start(w, h) openvg.Background(255, 255, 255) openvg.FillRGB(0, 0, 0, .2) openvg.Rect(rx, ry, rw, rh) openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) openvg.Text(0, 0, message, "sans", fontsize) openvg.ClipEnd() openvg.End() } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }
func main() { var sreenHeight, cx, cy, cw, ch, midy int message := "Scrolling texts could be useful if the information does not fit on screen" w, h := openvg.Init() sreenHeight = h var speed openvg.VGfloat = 0.5 var x openvg.VGfloat = 0 midy = (h / 2) fontsize := w / 50 cx = 0 ch = fontsize * 2 cw = w cy = midy - (ch / 2) var jsonData SLData for { response, err := http.Get("http://localhost:8000") if err == nil { defer response.Body.Close() contents, err := ioutil.ReadAll(response.Body) if err != nil { fmt.Printf("Error reading http data, %s", err) } else { fmt.Printf("Got: %s\n", string(contents)) if err := json.Unmarshal(contents, &jsonData); err != nil { panic(err) } fmt.Println(jsonData) } } openvg.Start(w, h) imgw, imgh := 0, 0 openvg.Background(255, 255, 255) //SLHeight = 60 var imgPosY = openvg.VGfloat(sreenHeight - 70) openvg.Image(4, imgPosY, imgw, imgh, "SL.jpg") var TAB1 = openvg.VGfloat(4 * w / 20) var TAB2 = openvg.VGfloat(8 * w / 20) rx1, rw1, rh1 := openvg.VGfloat(cx), openvg.VGfloat(cw), openvg.VGfloat(ch) ty := 0 rix := 0 // Buses for ty = sreenHeight - (80 + int(rh1)); ty > 0 && rix < len(jsonData.ResponseData.Buses); ty -= ch { tempy := openvg.VGfloat(ty) //ry := openvg.VGfloat(ty) if rix%2 == 0 { openvg.FillRGB(0, 0, 0, .2) //openvg.Rect(rx1, tempy, rw1, rh1) openvg.FillRGB(0, 0, 0, 1) tempy = tempy + 6.0 } else { openvg.FillRGB(0, 0, 0, .4) openvg.Rect(rx1, tempy, rw1, rh1) tempy = tempy + 6.0 openvg.FillRGB(0, 0, 0, 1) } openvg.Text(rx1, tempy, jsonData.ResponseData.Buses[rix].LineNumber, "sans", fontsize) drawTypeOfTransport(rx1+60, tempy+2, rw1, ch-20, jsonData.ResponseData.Buses[rix].TransportMode) openvg.Text(rx1+100, tempy, jsonData.ResponseData.Buses[rix].StopPointDesignation, "sans", fontsize) openvg.Text(rx1+TAB1, tempy, jsonData.ResponseData.Buses[rix].DisplayTime, "sans", fontsize) var dest = jsonData.ResponseData.Buses[rix].Destination dest = replaceAO(dest) openvg.Text(rx1+TAB2, tempy, dest, "sans", fontsize) //openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) //openvg.Background(255,255,0) rix = rix + 1 } var trainIx = 0 for ty = ty - 20; ty > 0 && trainIx < len(jsonData.ResponseData.Trains); ty -= ch { tempy := openvg.VGfloat(ty) //ry := openvg.VGfloat(ty) if rix%2 == 0 { openvg.FillRGB(0, 0, 0, .2) //openvg.Rect(rx1, tempy, rw1, rh1) openvg.FillRGB(0, 0, 0, 1) tempy = tempy + 6.0 } else { openvg.FillRGB(0, 0, 0, .4) openvg.Rect(rx1, tempy, rw1, rh1) tempy = tempy + 6.0 openvg.FillRGB(0, 0, 0, 1) } openvg.Text(rx1, tempy, jsonData.ResponseData.Trains[trainIx].LineNumber, "sans", fontsize) drawTypeOfTransport(rx1+55, tempy+4, rw1, ch-20, jsonData.ResponseData.Trains[trainIx].TransportMode) openvg.Text(rx1+TAB1, tempy, jsonData.ResponseData.Trains[trainIx].DisplayTime, "sans", fontsize) var dest = jsonData.ResponseData.Trains[trainIx].Destination dest = replaceAO(dest) openvg.Text(rx1+TAB2, tempy, dest, "sans", fontsize) //openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) //openvg.Background(255,255,0) trainIx = trainIx + 1 rix = rix + 1 } //openvg.End() openvg.SaveEnd("dump.raw") time.Sleep(60 * time.Second) } bufio.NewReader(os.Stdin).ReadBytes('\n') rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch) // scroll the text, only in the clipping rectangle for x = 0; x < rw+speed; x += speed { openvg.Start(w, h) openvg.Background(255, 255, 255) openvg.FillRGB(0, 0, 0, .2) openvg.Rect(rx, ry, rw, rh) openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) openvg.Text(0, 0, message, "sans", fontsize) openvg.ClipEnd() openvg.End() } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }
func main() { var cy, ch, midy int var message []string message = []string{" Black", "cats", "skitter", "and", "ghouls", "patter", "Happy", "Halloween"} w, h := openvg.Init() //var speed openvg.VGfloat = 0.5 var x openvg.VGfloat = 0 var vw, vh openvg.VGfloat var midxx openvg.VGfloat = openvg.VGfloat(w / 2) midy = (h / 2) fontsize := w / 8 //cx = 0 ch = fontsize * 2 //cw = w cy = midy - (ch / 2) var redness uint8 var index int //rx , rw, rh := openvg.VGfloat(cx) , openvg.VGfloat(cw), openvg.VGfloat(ch) ry := openvg.VGfloat(cy) // scroll the text, only in the clipping rectangle index = 0 for { for redness = 255; redness > 16; redness -= 2 { ch = fontsize * 2 //cw = w cy = midy - (ch / 2) openvg.Start(w, h) openvg.Background(redness, 0, 0) openvg.FillRGB(0, 0, 0, .2) //openvg.Rect(rx, ry, rw, rh) //openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) var fsiz int fsiz = int(255 - redness) openvg.TextMid(midxx, 0, message[index], "shf", fsiz) openvg.ClipEnd() openvg.End() } index = (index + 1) % 8 if index == 0 { vw = openvg.VGfloat(w) - 200 vh = openvg.VGfloat(h) - 200 openvg.Video(100.0, 100.0, vw, vh, "test.h264") } if index == 0 { var test, oix int var xpos [40]float32 var ypos [40]float32 var rotate [40]float32 var spdx [40]float32 var spdy [40]float32 // Init positions for test = 0; test < 40; test++ { var rot = rand.Float32() var rax = rand.Float32() rax = float32(w) * rax var ray = rand.Float32() ray = float32(h) * ray spdx[test] = float32(test) * rand.Float32() spdy[test] = float32(test) * rand.Float32() ypos[test] = ray xpos[test] = rax rot = 0 rotate[test] = rot } // Move around for oix = 0; oix < 100; oix++ { openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.FillColor("red") for test = 0; test < 40; test++ { var rot = rand.Float32() var rax = rand.Float32()*float32(4.0) - float32(2.0) var ray = float32(4.0)*rand.Float32() - float32(2.0) spdy[test] += ray spdx[test] += rax xpos[test] = xpos[test] + spdx[test] ypos[test] = ypos[test] + spdy[test] rotate[test] = rotate[test] + float32(rot*4-2) openvg.Rotate(openvg.VGfloat(rotate[test])) openvg.Translate(openvg.VGfloat(xpos[test]), openvg.VGfloat(ypos[test])) openvg.TextMid(0, 0, "Happy Halloween", "shf", 30) openvg.Translate(-openvg.VGfloat(xpos[test]), -openvg.VGfloat(ypos[test])) openvg.Rotate(-openvg.VGfloat(rotate[test])) } openvg.End() } } } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }