func Render(lines ln.Paths, matrix ln.Matrix) ln.Paths { scene := ln.Scene{} sphere := ln.NewSphere(ln.Vector{}, 1) earth := Earth{sphere, lines} shape := ln.NewTransformedShape(&earth, matrix) scene.Add(shape) eye := ln.LatLngToXYZ(35.7806, -78.6389, 1).Normalize().MulScalar(2.46) center := ln.Vector{} up := ln.Vector{0, 0, 1} return scene.Render(eye, center, up, 60, 1, 0.1, 100, 0.01) }
func main() { shape := ln.NewDifference( ln.NewIntersection( ln.NewSphere(ln.Vector{}, 1), ln.NewCube(ln.Vector{-0.8, -0.8, -0.8}, ln.Vector{0.8, 0.8, 0.8}), ), ln.NewCylinder(0.4, -2, 2), ln.NewTransformedShape(ln.NewCylinder(0.4, -2, 2), ln.Rotate(ln.Vector{1, 0, 0}, ln.Radians(90))), ln.NewTransformedShape(ln.NewCylinder(0.4, -2, 2), ln.Rotate(ln.Vector{0, 1, 0}, ln.Radians(90))), ) for i := 0; i < 90; i += 2 { fmt.Println(i) scene := ln.Scene{} m := ln.Rotate(ln.Vector{0, 0, 1}, ln.Radians(float64(i))) scene.Add(ln.NewTransformedShape(shape, m)) eye := ln.Vector{0, 6, 2} center := ln.Vector{0, 0, 0} up := ln.Vector{0, 0, 1} width := 750.0 height := 750.0 paths := scene.Render(eye, center, up, width, height, 20, 0.1, 100, 0.01) paths.WriteToPNG(fmt.Sprintf("out%03d.png", i), width, height) } }
func main() { scene := ln.Scene{} mesh, err := ln.LoadOBJ("examples/suzanne.obj") if err != nil { panic(err) } mesh.UnitCube() scene.Add(ln.NewTransformedShape(mesh, ln.Rotate(ln.Vector{0, 1, 0}, 0.5))) // scene.Add(mesh) eye := ln.Vector{-0.5, 0.5, 2} center := ln.Vector{} up := ln.Vector{0, 1, 0} width := 1024.0 height := 1024.0 paths := scene.Render(eye, center, up, width, height, 35, 0.1, 100, 0.01) paths.WriteToPNG("out.png", width, height) }
func render(frame int) { cx := math.Cos(ln.Radians(float64(frame))) cy := math.Sin(ln.Radians(float64(frame))) scene := ln.Scene{} eye := ln.Vector{cx, cy, 0}.MulScalar(8) center := ln.Vector{0, 0, 0} up := ln.Vector{0, 0, 1} nodes := []ln.Vector{ {1.047, -0.000, -1.312}, {-0.208, -0.000, -1.790}, {2.176, 0.000, -2.246}, {1.285, -0.001, 0.016}, {-1.276, -0.000, -0.971}, {-0.384, 0.000, -2.993}, {-2.629, -0.000, -1.533}, {-1.098, -0.000, 0.402}, {0.193, 0.005, 0.911}, {-1.934, -0.000, 1.444}, {2.428, -0.000, 0.437}, {0.068, -0.000, 2.286}, {-1.251, -0.000, 2.560}, {1.161, -0.000, 3.261}, {1.800, 0.001, -3.269}, {2.783, 0.890, -2.082}, {2.783, -0.889, -2.083}, {-2.570, -0.000, -2.622}, {-3.162, -0.890, -1.198}, {-3.162, 0.889, -1.198}, {-1.679, 0.000, 3.552}, {1.432, -1.028, 3.503}, {2.024, 0.513, 2.839}, {0.839, 0.513, 4.167}, // {0.000000, 0.000000, 0.000000}, // {0.000000, 0.000000, 1.089000}, // {1.026719, 0.000000, -0.363000}, // {-0.513360, -0.889165, -0.363000}, // {-0.513360, 0.889165, -0.363000}, // // {0, 0, 0}, // {-1, 0, 0}, // {1, 0, 0}, // {0, 1, 0}, // {0, -1, 0}, // {0, 0, 1}, // {0, 0, -1}, // // {-1, 1, 1}, // {-1, 1, -1}, // {-1, -1, 1}, // {-1, -1, -1}, // {1, 1, 1}, // {1, 1, -1}, // {1, -1, 1}, // {1, -1, -1}, } edges := [][2]int{ {0, 1}, {0, 2}, {0, 3}, {1, 4}, {1, 5}, {2, 14}, {2, 15}, {2, 16}, {3, 8}, {3, 10}, {4, 6}, {4, 7}, {6, 17}, {6, 18}, {6, 19}, {7, 8}, {7, 9}, {8, 11}, {9, 12}, {11, 12}, {11, 13}, {12, 20}, {13, 21}, {13, 22}, {13, 23}, } for _, v := range nodes { scene.Add(ln.NewOutlineSphere(eye, up, v, 0.333)) } // for _, v0 := range nodes { // for _, v1 := range nodes { // if v0 == v1 { // continue // } for _, edge := range edges { v0 := nodes[edge[0]] v1 := nodes[edge[1]] d := v1.Sub(v0) z := d.Length() u := d.Cross(up).Normalize() a := math.Acos(d.Normalize().Dot(up)) m := ln.Translate(v0) if a != 0 { m = ln.Rotate(u, a).Translate(v0) } c := ln.NewOutlineCylinder(m.Inverse().MulPosition(eye), up, 0.1, 0, z) scene.Add(ln.NewTransformedShape(c, m)) } // } width := 750.0 height := 750.0 paths := scene.Render(eye, center, up, width, height, 60, 0.1, 100, 0.01) paths.WriteToPNG(fmt.Sprintf("out%03d.png", frame), width, height) }