Exemple #1
0
func (g *Game) Run() error {

	go g.EventPoller()
	go g.Updater()
loop:
	for {
		g.Draw()
		select {
		case <-g.quitq:
			break loop
		case <-time.After(time.Millisecond * 10):
		case ev := <-g.eventq:
			g.HandleEvent(ev)
		}
	}

	// Inject a wakeup interrupt
	iev := tcell.NewEventInterrupt(nil)
	g.screen.PostEvent(iev)

	g.screen.Fini()
	// wait for updaters to finish
	if g.errmsg != "" {
		return errors.New(g.errmsg)
	}
	return nil
}
Exemple #2
0
// Interrupt posts an interrupt event.
func Interrupt() {
	screen.PostEvent(tcell.NewEventInterrupt(nil))
}