func (s *Display) init(title string, screenSizeMultiplier int) error { s.Name = PREFIX + "-SCREEN" log.Printf("%s: Initialising display", s.Name) var err error s.ScreenSizeMultiplier = screenSizeMultiplier log.Printf("%s: Set screen size multiplier to %dx", s.Name, s.ScreenSizeMultiplier) glfw.OpenWindowHint(glfw.WindowNoResize, 1) err = glfw.OpenWindow(SCREEN_WIDTH*s.ScreenSizeMultiplier, SCREEN_HEIGHT*s.ScreenSizeMultiplier, 0, 0, 0, 0, 0, 0, glfw.Windowed) if err != nil { return err } glfw.SetWindowTitle(title) //resize function onResize := func(w, h int) { gl.Viewport(0, 0, w, h) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.Ortho(0, float64(w), float64(h), 0, -1, 1) gl.ClearColor(0.255, 0.255, 0.255, 0) gl.Clear(gl.COLOR_BUFFER_BIT) gl.MatrixMode(gl.MODELVIEW) gl.LoadIdentity() } glfw.SetWindowSizeCallback(onResize) desktopMode := glfw.DesktopMode() glfw.SetWindowPos((desktopMode.W-SCREEN_WIDTH*s.ScreenSizeMultiplier)/2, (desktopMode.H-SCREEN_HEIGHT*s.ScreenSizeMultiplier)/2) gl.ClearColor(0.255, 0.255, 0.255, 0) return nil }
func (w *glfwBackend) Open(width, height, zoom int, fs bool, font *FontData) { if err := glfw.Init(); err != nil { panic(err) } w.font = font w.zoom = zoom w.width = width w.height = height var fwidth = width * font.CellWidth * zoom var fheight = height * font.CellHeight * zoom var twidth = fwidth var theight = fheight flag := glfw.Windowed if fs { flag = glfw.Fullscreen dm := glfw.DesktopMode() twidth = dm.W theight = dm.H } glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE) err := glfw.OpenWindow(twidth, theight, 8, 8, 8, 8, 0, 0, flag) if err != nil { panic(err) } w.key = NOKEY glfw.SetWindowCloseCallback(func() int { w.Close(); return 0 }) glfw.SetKeyCallback(func(key, state int) { w.setKey(key, state) }) glfw.SetCharCallback(func(key, state int) { w.setKey(key, state) }) glfw.Enable(glfw.KeyRepeat) w.mouse = new(MouseData) glfw.Enable(glfw.MouseCursor) glfw.SetMousePosCallback(func(x, y int) { w.mouseMove(x, y) }) glfw.SetMouseButtonCallback(func(but, state int) { w.mousePress(but, state) }) glfw.Enable(glfw.MouseCursor) xoff := float32(twidth-fwidth) / 2.0 yoff := float32(theight-fheight) / 2.0 fc := float32(font.CellWidth * zoom) fch := float32(font.CellHeight * zoom) for y := 0; y < height; y++ { for x := 0; x < width; x++ { cx := xoff + float32(x)*fc cy := yoff + float32(y)*fch w.verts = append(w.verts, cx, cy, cx, cy+fch, cx+fc, cy+fch, cx+fc, cy) } } runtime.LockOSThread() glInit(twidth, theight) m := font.Image.(*image.RGBA) w.s = float32(font.CellWidth) / float32(m.Bounds().Max.X) w.t = float32(font.CellHeight) / float32(m.Bounds().Max.Y) textures = make([]gl.Uint, 2) gl.GenTextures(2, &textures[0]) gl.BindTexture(gl.TEXTURE_2D, textures[0]) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.Sizei(m.Bounds().Max.X), gl.Sizei(m.Bounds().Max.Y), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Pointer(&m.Pix[0])) m = image.NewRGBA(image.Rect(0, 0, font.CellWidth, font.CellHeight)) draw.Draw(m, m.Bounds(), &image.Uniform{White}, image.ZP, draw.Src) gl.BindTexture(gl.TEXTURE_2D, textures[1]) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.Sizei(m.Bounds().Max.X), gl.Sizei(m.Bounds().Max.Y), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Pointer(&m.Pix[0])) w.open = true }