// Sdot computes the dot product of the two vectors
//  \sum_i x[i]*y[i]
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Sdot(n int, x []float32, incX int, y []float32, incY int) float32 {
	if n < 0 {
		panic(negativeN)
	}
	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	if incX == 1 && incY == 1 {
		if len(x) < n {
			panic(badLenX)
		}
		if len(y) < n {
			panic(badLenY)
		}
		return asm.SdotUnitary(x[:n], y)
	}
	var ix, iy int
	if incX < 0 {
		ix = (-n + 1) * incX
	}
	if incY < 0 {
		iy = (-n + 1) * incY
	}
	if ix >= len(x) || ix+(n-1)*incX >= len(x) {
		panic(badLenX)
	}
	if iy >= len(y) || iy+(n-1)*incY >= len(y) {
		panic(badLenY)
	}
	return asm.SdotInc(x, y, uintptr(n), uintptr(incX), uintptr(incY), uintptr(ix), uintptr(iy))
}
Exemple #2
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// Sgemv computes
//  y = alpha * a * x + beta * y if tA = blas.NoTrans
//  y = alpha * A^T * x + beta * y if tA = blas.Trans or blas.ConjTrans
// where A is an m×n dense matrix, x and y are vectors, and alpha is a scalar.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Sgemv(tA blas.Transpose, m, n int, alpha float32, a []float32, lda int, x []float32, incX int, beta float32, y []float32, incY int) {
	if tA != blas.NoTrans && tA != blas.Trans && tA != blas.ConjTrans {
		panic(badTranspose)
	}
	if m < 0 {
		panic(mLT0)
	}
	if n < 0 {
		panic(nLT0)
	}
	if lda < max(1, n) {
		panic(badLdA)
	}

	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	// Set up indexes
	lenX := m
	lenY := n
	if tA == blas.NoTrans {
		lenX = n
		lenY = m
	}
	if (incX > 0 && (lenX-1)*incX >= len(x)) || (incX < 0 && (1-lenX)*incX >= len(x)) {
		panic(badX)
	}
	if (incY > 0 && (lenY-1)*incY >= len(y)) || (incY < 0 && (1-lenY)*incY >= len(y)) {
		panic(badY)
	}
	if lda*(m-1)+n > len(a) || lda < max(1, n) {
		panic(badLdA)
	}

	// Quick return if possible
	if m == 0 || n == 0 || (alpha == 0 && beta == 1) {
		return
	}

	var kx, ky int
	if incX > 0 {
		kx = 0
	} else {
		kx = -(lenX - 1) * incX
	}
	if incY > 0 {
		ky = 0
	} else {
		ky = -(lenY - 1) * incY
	}

	// First form y := beta * y
	if incY > 0 {
		Implementation{}.Sscal(lenY, beta, y, incY)
	} else {
		Implementation{}.Sscal(lenY, beta, y, -incY)
	}

	if alpha == 0 {
		return
	}

	// Form y := alpha * A * x + y
	if tA == blas.NoTrans {
		if incX == 1 && incY == 1 {
			for i := 0; i < m; i++ {
				y[i] += alpha * asm.SdotUnitary(a[lda*i:lda*i+n], x)
			}
			return
		}
		iy := ky
		for i := 0; i < m; i++ {
			y[iy] += alpha * asm.SdotInc(x, a[lda*i:lda*i+n], uintptr(n), uintptr(incX), 1, uintptr(kx), 0)
			iy += incY
		}
		return
	}
	// Cases where a is transposed.
	if incX == 1 && incY == 1 {
		for i := 0; i < m; i++ {
			tmp := alpha * x[i]
			if tmp != 0 {
				asm.SaxpyUnitaryTo(y, tmp, a[lda*i:lda*i+n], y)
			}
		}
		return
	}
	ix := kx
	for i := 0; i < m; i++ {
		tmp := alpha * x[ix]
		if tmp != 0 {
			asm.SaxpyInc(tmp, a[lda*i:lda*i+n], y, uintptr(n), 1, uintptr(incY), 0, uintptr(ky))
		}
		ix += incX
	}
}