// Rejection generates len(x) samples using the rejection sampling algorithm and // stores them in place into samples. // Sampling continues until x is filled. Rejection the total number of proposed // locations and a boolean indicating if the rejection sampling assumption is // violated (see details below). If the returned boolean is false, all elements // of samples are set to NaN. If src != nil, it will be used to generate random // numbers, otherwise rand.Float64 will be used. // // Rejection sampling generates points from the target distribution by using // the proposal distribution. At each step of the algorithm, the proposaed point // is accepted with probability // p = target(x) / (proposal(x) * c) // where target(x) is the probability of the point according to the target distribution // and proposal(x) is the probability according to the proposal distribution. // The constant c must be chosen such that target(x) < proposal(x) * c for all x. // The expected number of proposed samples is len(samples) * c. // // Target may return the true (log of) the probablity of the location, or it may return // a value that is proportional to the probability (logprob + constant). This is // useful for cases where the probability distribution is only known up to a normalization // constant. func Rejection(samples []float64, target dist.LogProber, proposal dist.RandLogProber, c float64, src *rand.Rand) (nProposed int, ok bool) { if c < 1 { panic("rejection: acceptance constant must be greater than 1") } f64 := rand.Float64 if src != nil { f64 = src.Float64 } var idx int for { nProposed++ v := proposal.Rand() qx := proposal.LogProb(v) px := target.LogProb(v) accept := math.Exp(px-qx) / c if accept > 1 { // Invalidate the whole result and return a failure. for i := range samples { samples[i] = math.NaN() } return nProposed, false } if accept > f64() { samples[idx] = v idx++ if idx == len(samples) { break } } } return nProposed, true }
// Importance sampling generates len(x) samples from the proposal distribution, // and stores the locations and importance sampling weights in place. // // Importance sampling is a variance reduction technique where samples are // generated from a proposal distribution, q(x), instead of the target distribution // p(x). This allows relatively unlikely samples in p(x) to be generated more frequently // // The importance sampling weight at x is given by p(x)/q(x). To reduce variance, // a good proposal distribution will bound this sampling weight. This implies the // support of q(x) should be at least as broad as p(x), and q(x) should be "fatter tailed" // than p(x). func Importance(samples, weights []float64, target dist.LogProber, proposal dist.RandLogProber) { if len(samples) != len(weights) { panic(badLengthMismatch) } for i := range samples { v := proposal.Rand() samples[i] = v weights[i] = math.Exp(target.LogProb(v) - proposal.LogProb(v)) } }