func defaultPriorities() util.StringSet {
	return util.NewStringSet(
		// Prioritize nodes by least requested utilization.
		factory.RegisterPriorityFunction("LeastRequestedPriority", algorithm.LeastRequestedPriority, 1),
		// spreads pods by minimizing the number of pods (belonging to the same service) on the same minion.
		factory.RegisterPriorityFunction("ServiceSpreadingPriority", algorithm.NewServiceSpreadPriority(factory.ServiceLister), 1),
		// EqualPriority is a prioritizer function that gives an equal weight of one to all minions
		factory.RegisterPriorityFunction("EqualPriority", algorithm.EqualPriority, 0),
	)
}
func defaultPriorities() util.StringSet {
	return util.NewStringSet(
		// Prioritize nodes by least requested utilization.
		factory.RegisterPriorityFunction("LeastRequestedPriority", algorithm.LeastRequestedPriority, 1),
		// Prioritizes nodes to help achieve balanced resource usage
		factory.RegisterPriorityFunction("BalancedResourceAllocation", algorithm.BalancedResourceAllocation, 1),
		// spreads pods by minimizing the number of pods (belonging to the same service) on the same minion.
		factory.RegisterPriorityConfigFactory(
			"ServiceSpreadingPriority",
			factory.PriorityConfigFactory{
				Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction {
					return algorithm.NewServiceSpreadPriority(args.ServiceLister)
				},
				Weight: 1,
			},
		),
	)
}