func (suite *DynamicChunkStoreSuite) createChunkProvider(filler func(consumer chunk.Consumer)) chunk.Provider {
	store := serial.NewByteStore()
	consumer := dos.NewChunkConsumer(store)
	filler(consumer)
	consumer.Finish()

	provider, _ := dos.NewChunkProvider(bytes.NewReader(store.Data()))

	return provider
}
func (library *ReleaseStoreLibrary) saveAndReloadChunkData(data []byte, path string, name string) (provider chunk.Provider, reader serial.SeekingReadCloser) {
	newResource, err := library.saveResource(data, path, name)

	if err == nil {
		reader, err = newResource.AsSource()
	}
	if err == nil {
		provider, err = dosChunk.NewChunkProvider(reader)
		if err != nil {
			reader.Close()
		}
	}
	if err != nil {
		log.Printf("Failed to store in sink, buffering: %v\n", err)
		reader = serial.NewByteStoreFromData(data, func([]byte) {})
		provider, _ = dosChunk.NewChunkProvider(reader)
	}

	return
}
func (library *ReleaseStoreLibrary) openChunkStoreFrom(rel release.Release, name string) (chunkStore chunk.Store, err error) {
	resource, err := rel.GetResource(name)

	if err == nil {
		var reader serial.SeekingReadCloser
		reader, err = resource.AsSource()
		if err == nil {
			var provider chunk.Provider
			provider, err = dosChunk.NewChunkProvider(reader)
			if err == nil {
				chunkStore = library.createSavingChunkStore(provider, resource.Path(), name, func() { reader.Close() })
			}
		}
	}

	return
}