Exemple #1
0
func (avalon *AvalonCommand) DoInit(bot *models.Bot, msg *irc.Message) {
	if msg.IsDirectMessage() {
		bot.Connection.RespondTo(msg, noDMCommandString)
		return
	}

	if avalon.game != nil {
		bot.Connection.RespondTo(msg, gameInProgressString)
		return
	}

	avalon.channel = msg.Channel()
	avalon.lobbyLeader = msg.SenderNick()

	avalon.game = cmodels.NewAvalonGame()
	avalon.game.AddPlayer(avalon.lobbyLeader)

	bot.Connection.RespondTo(msg, newGameString)
}
Exemple #2
0
func (avalon *AvalonCommand) IssuedByLobbyLeaderInGameChannel(msg *irc.Message) error {
	if msg.IsDirectMessage() {
		return errors.New(noDMCommandString)
	}

	if avalon.game == nil {
		return errors.New(noActiveGameString)
	}

	if avalon.lobbyLeader != msg.SenderNick() {
		return errors.New(onlyLobbyLeaderCanDoThatString)
	}

	if avalon.channel != msg.Channel() {
		resp := fmt.Sprintf(correctChannelFormatString, avalon.channel)
		return errors.New(resp)
	}

	return nil
}
Exemple #3
0
func (avalon *AvalonCommand) DoJoin(bot *models.Bot, msg *irc.Message) {
	if msg.IsDirectMessage() {
		bot.Connection.RespondTo(msg, noDMCommandString)
		return
	}

	if avalon.game == nil {
		bot.Connection.RespondTo(msg, noActiveGameString)
		return
	}

	if avalon.game.GamePhase != cmodels.PhaseWaitingForPlayers {
		bot.Connection.RespondTo(msg, lobbyClosedString)
		return
	}

	if avalon.channel == msg.Channel() {
		err := avalon.game.AddPlayer(msg.SenderNick())
		if err != nil {
			if err == cmodels.ErrPlayerExists {
				bot.Connection.RespondTo(msg, alreadyJoinedString)
			} else if err == cmodels.ErrTooManyPlayers {
				bot.Connection.RespondTo(msg, tooManyPlayersString)
			}
			return
		}
		bot.Connection.RespondTo(msg, playerAddedString)

		joinProgress := fmt.Sprintf(joinProgressFormatString, avalon.game.NumPlayers())
		bot.Connection.Say(msg.Channel(), joinProgress)

		if avalon.game.CanStartConfig() {
			resp := fmt.Sprintf(readyToConfigFormatString, avalon.lobbyLeader)
			bot.Connection.Say(msg.Channel(), resp)
		}
	}
}