Exemple #1
0
func main() {
	flag.Usage = usage
	flag.Parse()
	if flag.NArg() != 1 {
		usage()
	}
	log.SetFlags(0)

	host := flag.Arg(0)
	app := &h2i{
		host:        host,
		peerSetting: make(map[http2.SettingID]uint32),
	}
	app.henc = hpack.NewEncoder(&app.hbuf)

	if err := app.Main(); err != nil {
		if app.term != nil {
			app.logf("%v\n", err)
		} else {
			fmt.Fprintf(os.Stderr, "%v\n", err)
		}
		os.Exit(1)
	}
	fmt.Fprintf(os.Stdout, "\n")
}
Exemple #2
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// like encodeHeader, but don't add implicit psuedo headers.
func encodeHeaderNoImplicit(t *testing.T, headers ...string) []byte {
	var buf bytes.Buffer
	enc := hpack.NewEncoder(&buf)
	for len(headers) > 0 {
		k, v := headers[0], headers[1]
		headers = headers[2:]
		if err := enc.WriteField(hpack.HeaderField{Name: k, Value: v}); err != nil {
			t.Fatalf("HPACK encoding error for %q/%q: %v", k, v, err)
		}
	}
	return buf.Bytes()
}
Exemple #3
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// newHTTP2Server constructs a ServerTransport based on HTTP2. ConnectionError is
// returned if something goes wrong.
func newHTTP2Server(conn net.Conn, maxStreams uint32, authInfo credentials.AuthInfo) (_ ServerTransport, err error) {
	framer := newFramer(conn)
	// Send initial settings as connection preface to client.
	var settings []http2.Setting
	// TODO(zhaoq): Have a better way to signal "no limit" because 0 is
	// permitted in the HTTP2 spec.
	if maxStreams == 0 {
		maxStreams = math.MaxUint32
	} else {
		settings = append(settings, http2.Setting{http2.SettingMaxConcurrentStreams, maxStreams})
	}
	if initialWindowSize != defaultWindowSize {
		settings = append(settings, http2.Setting{http2.SettingInitialWindowSize, uint32(initialWindowSize)})
	}
	if err := framer.writeSettings(true, settings...); err != nil {
		return nil, ConnectionErrorf("transport: %v", err)
	}
	// Adjust the connection flow control window if needed.
	if delta := uint32(initialConnWindowSize - defaultWindowSize); delta > 0 {
		if err := framer.writeWindowUpdate(true, 0, delta); err != nil {
			return nil, ConnectionErrorf("transport: %v", err)
		}
	}
	var buf bytes.Buffer
	t := &http2Server{
		conn:            conn,
		authInfo:        authInfo,
		framer:          framer,
		hBuf:            &buf,
		hEnc:            hpack.NewEncoder(&buf),
		maxStreams:      maxStreams,
		controlBuf:      newRecvBuffer(),
		fc:              &inFlow{limit: initialConnWindowSize},
		sendQuotaPool:   newQuotaPool(defaultWindowSize),
		state:           reachable,
		writableChan:    make(chan int, 1),
		shutdownChan:    make(chan struct{}),
		activeStreams:   make(map[uint32]*Stream),
		streamSendQuota: defaultWindowSize,
	}
	go t.controller()
	t.writableChan <- 0
	return t, nil
}
Exemple #4
0
// newHTTP2Client constructs a connected ClientTransport to addr based on HTTP2
// and starts to receive messages on it. Non-nil error returns if construction
// fails.
func newHTTP2Client(addr string, opts *ConnectOptions) (_ ClientTransport, err error) {
	if opts.Dialer == nil {
		// Set the default Dialer.
		opts.Dialer = func(addr string, timeout time.Duration) (net.Conn, error) {
			return net.DialTimeout("tcp", addr, timeout)
		}
	}
	scheme := "http"
	startT := time.Now()
	timeout := opts.Timeout
	conn, connErr := opts.Dialer(addr, timeout)
	if connErr != nil {
		return nil, ConnectionErrorf("transport: %v", connErr)
	}
	var authInfo credentials.AuthInfo
	for _, c := range opts.AuthOptions {
		if ccreds, ok := c.(credentials.TransportAuthenticator); ok {
			scheme = "https"
			// TODO(zhaoq): Now the first TransportAuthenticator is used if there are
			// multiple ones provided. Revisit this if it is not appropriate. Probably
			// place the ClientTransport construction into a separate function to make
			// things clear.
			if timeout > 0 {
				timeout -= time.Since(startT)
			}
			conn, authInfo, connErr = ccreds.ClientHandshake(addr, conn, timeout)
			break
		}
	}
	if connErr != nil {
		return nil, ConnectionErrorf("transport: %v", connErr)
	}
	defer func() {
		if err != nil {
			conn.Close()
		}
	}()
	// Send connection preface to server.
	n, err := conn.Write(clientPreface)
	if err != nil {
		return nil, ConnectionErrorf("transport: %v", err)
	}
	if n != len(clientPreface) {
		return nil, ConnectionErrorf("transport: preface mismatch, wrote %d bytes; want %d", n, len(clientPreface))
	}
	framer := newFramer(conn)
	if initialWindowSize != defaultWindowSize {
		err = framer.writeSettings(true, http2.Setting{http2.SettingInitialWindowSize, uint32(initialWindowSize)})
	} else {
		err = framer.writeSettings(true)
	}
	if err != nil {
		return nil, ConnectionErrorf("transport: %v", err)
	}
	// Adjust the connection flow control window if needed.
	if delta := uint32(initialConnWindowSize - defaultWindowSize); delta > 0 {
		if err := framer.writeWindowUpdate(true, 0, delta); err != nil {
			return nil, ConnectionErrorf("transport: %v", err)
		}
	}
	ua := primaryUA
	if opts.UserAgent != "" {
		ua = opts.UserAgent + " " + ua
	}
	var buf bytes.Buffer
	t := &http2Client{
		target:    addr,
		userAgent: ua,
		conn:      conn,
		authInfo:  authInfo,
		// The client initiated stream id is odd starting from 1.
		nextID:          1,
		writableChan:    make(chan int, 1),
		shutdownChan:    make(chan struct{}),
		errorChan:       make(chan struct{}),
		framer:          framer,
		hBuf:            &buf,
		hEnc:            hpack.NewEncoder(&buf),
		controlBuf:      newRecvBuffer(),
		fc:              &inFlow{limit: initialConnWindowSize},
		sendQuotaPool:   newQuotaPool(defaultWindowSize),
		scheme:          scheme,
		state:           reachable,
		activeStreams:   make(map[uint32]*Stream),
		authCreds:       opts.AuthOptions,
		maxStreams:      math.MaxInt32,
		streamSendQuota: defaultWindowSize,
	}
	go t.controller()
	t.writableChan <- 0
	// Start the reader goroutine for incoming message. The threading model
	// on receiving is that each transport has a dedicated goroutine which
	// reads HTTP2 frame from network. Then it dispatches the frame to the
	// corresponding stream entity.
	go t.reader()
	return t, nil
}