Exemple #1
0
// GetNextConfigBuild returns the build that will be executed next for the given
// build configuration. It also returns the indication whether there are
// currently running builds, to make sure there is no race-condition between
// re-listing the builds.
func GetNextConfigBuild(lister buildclient.BuildLister, namespace, buildConfigName string) ([]*buildapi.Build, bool, error) {
	var (
		nextBuild           *buildapi.Build
		hasRunningBuilds    bool
		previousBuildNumber int64
	)
	builds, err := buildutil.BuildConfigBuilds(lister, namespace, buildConfigName, func(b buildapi.Build) bool {
		switch b.Status.Phase {
		case buildapi.BuildPhasePending, buildapi.BuildPhaseRunning:
			hasRunningBuilds = true
			return false
		}
		// Only 'new' build can be scheduled to run next
		return b.Status.Phase == buildapi.BuildPhaseNew
	})
	if err != nil {
		return nil, hasRunningBuilds, err
	}

	nextParallelBuilds := []*buildapi.Build{}
	for i, b := range builds.Items {
		buildNumber, err := buildutil.BuildNumber(&b)
		if err != nil {
			return nil, hasRunningBuilds, err
		}
		if buildutil.BuildRunPolicy(&b) == buildapi.BuildRunPolicyParallel {
			nextParallelBuilds = append(nextParallelBuilds, &builds.Items[i])
		}
		if previousBuildNumber == 0 || buildNumber < previousBuildNumber {
			nextBuild = &builds.Items[i]
			previousBuildNumber = buildNumber
		}
	}
	nextBuilds := []*buildapi.Build{}
	// if the next build is a parallel build, then start all the queued parallel builds,
	// otherwise just start the next build if there is one.
	if nextBuild != nil && buildutil.BuildRunPolicy(nextBuild) == buildapi.BuildRunPolicyParallel {
		nextBuilds = nextParallelBuilds
	} else if nextBuild != nil {
		nextBuilds = append(nextBuilds, nextBuild)
	}
	return nextBuilds, hasRunningBuilds, nil
}
Exemple #2
0
// hasRunningSerialBuild indicates that there is a running or pending serial
// build. This function is used to prevent running parallel builds because
// serial builds should always run alone.
func hasRunningSerialBuild(lister buildclient.BuildLister, namespace, buildConfigName string) bool {
	var hasRunningBuilds bool
	buildutil.BuildConfigBuilds(lister, namespace, buildConfigName, func(b buildapi.Build) bool {
		switch b.Status.Phase {
		case buildapi.BuildPhasePending, buildapi.BuildPhaseRunning:
			switch buildutil.BuildRunPolicy(&b) {
			case buildapi.BuildRunPolicySerial, buildapi.BuildRunPolicySerialLatestOnly:
				hasRunningBuilds = true
			}
		}
		return false
	})
	return hasRunningBuilds
}
Exemple #3
0
// ForBuild picks the appropriate run policy for the given build.
func ForBuild(build *buildapi.Build, policies []RunPolicy) RunPolicy {
	for _, s := range policies {
		switch buildutil.BuildRunPolicy(build) {
		case buildapi.BuildRunPolicyParallel:
			if _, ok := s.(*ParallelPolicy); ok {
				glog.V(5).Infof("Using %T run policy for build %s/%s", s, build.Namespace, build.Name)
				return s
			}
		case buildapi.BuildRunPolicySerial:
			if _, ok := s.(*SerialPolicy); ok {
				glog.V(5).Infof("Using %T run policy for build %s/%s", s, build.Namespace, build.Name)
				return s
			}
		case buildapi.BuildRunPolicySerialLatestOnly:
			if _, ok := s.(*SerialLatestOnlyPolicy); ok {
				glog.V(5).Infof("Using %T run policy for build %s/%s", s, build.Namespace, build.Name)
				return s
			}
		}
	}
	return nil
}