func ExampleQuadtreeInBound() {
	r := rand.New(rand.NewSource(52)) // to make things reproducible

	qt := quadtree.New(geo.NewBound(0, 1, 0, 1))

	// insert 1000 random points
	for i := 0; i < 1000; i++ {
		qt.Insert(geo.NewPoint(r.Float64(), r.Float64()))
	}

	bounded := qt.InBound(geo.NewBound(0.5, 0.5, 0.5, 0.5).Pad(0.05))
	fmt.Printf("in bound: %v\n", len(bounded))
	// Output:
	// in bound: 10
}
func ExampleQuadtreeFind() {
	r := rand.New(rand.NewSource(42)) // to make things reproducible

	qt := quadtree.New(geo.NewBound(0, 1, 0, 1))

	// insert 1000 random points
	for i := 0; i < 1000; i++ {
		qt.Insert(geo.NewPoint(r.Float64(), r.Float64()))
	}

	nearest := qt.Find(geo.NewPoint(0.5, 0.5))
	fmt.Printf("nearest: %+v\n", nearest)

	// Output:
	// nearest: POINT(0.4930591659434973 0.5196585530161364)
}