Exemple #1
0
func (self *Texture) Unbind(i int) {
	gl.ActiveTexture(gl.GLenum(gl.TEXTURE0 + i))
	gl.BindTexture(gl.TEXTURE_2D, 0)
}
Exemple #2
0
func (self *Texture) Bind(i int) {
	gl.ActiveTexture(gl.GLenum(gl.TEXTURE0 + i))
	self.tex.Bind(gl.TEXTURE_2D)
}