func (state *renderState) init(eglState *platform.EGLState) error { state.eglState = eglState display := eglState.Display surface := eglState.Surface context := eglState.Context width := eglState.SurfaceWidth height := eglState.SurfaceHeight if ok := egl.MakeCurrent(display, surface, surface, context); !ok { return egl.NewError(egl.GetError()) } // Create and setup the 3D world state.world = cubelib.NewWorld(width, height) state.world.SetCamera(0.0, 0.0, 5.0) state.cube = cubelib.NewCube() if err := state.cube.AttachTextureFromFile(TEXTURE_PNG); err != nil { return err } state.world.Attach(state.cube) state.angle = 0.0 return nil }
// MakeContextCurrent bind the OpenGL context to the current thread. func (win *window) MakeContextCurrent() { if ok := egl.MakeCurrent( win.eglState.Display, win.eglState.Surface, win.eglState.Surface, win.eglState.Context); !ok { Fatalf("%s", egl.NewError(egl.GetError())) } }
func Initialize(window egl.NativeWindowType, configAttr, contextAttr []int32) *platform.EGLState { var ( config egl.Config numConfig int32 visualId int32 width, height int32 ) display := egl.GetDisplay(egl.DEFAULT_DISPLAY) if ok := egl.Initialize(display, nil, nil); !ok { egl.LogError(egl.GetError()) } if ok := egl.ChooseConfig(display, configAttr, &config, 1, &numConfig); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.NATIVE_VISUAL_ID, &visualId); !ok { egl.LogError(egl.GetError()) } egl.BindAPI(egl.OPENGL_ES_API) context := egl.CreateContext(display, config, egl.NO_CONTEXT, &contextAttr[0]) surface := egl.CreateWindowSurface(display, config, window, nil) var val int32 if ok := egl.QuerySurface(display, surface, egl.WIDTH, &width); !ok { egl.LogError(egl.GetError()) } if ok := egl.QuerySurface(display, surface, egl.HEIGHT, &height); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.SURFACE_TYPE, &val); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.SURFACE_TYPE, &val); !ok { egl.LogError(egl.GetError()) } if (val & egl.WINDOW_BIT) == 0 { panic("No WINDOW_BIT") } return &platform.EGLState{ Display: display, Config: config, Context: context, Surface: surface, NumConfig: numConfig, VisualId: visualId, ContextAttributes: contextAttr, ConfigAttributes: configAttr, SurfaceWidth: int(width), SurfaceHeight: int(height), } }
func Initialize(configAttr, contextAttr []int32) *platform.EGLState { var ( config egl.Config numConfig int32 visualId int32 width, height int32 dstRect, srcRect egl.VCRect nativeWindow egl.EGLDispmanxWindow ) display := egl.GetDisplay(egl.DEFAULT_DISPLAY) if ok := egl.Initialize(egl.Display, nil, nil); !ok { egl.LogError(egl.GetError()) } if ok := egl.ChooseConfig(display, configAttr, &config, 1, &numConfig); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.NATIVE_VISUAL_ID, &visualId); !ok { egl.LogError(egl.GetError()) } egl.BindAPI(egl.OPENGL_ES_API) context := egl.CreateContext(display, config, egl.NO_CONTEXT, &contextAttr[0]) width, height = egl.GraphicsGetDisplaySize(0) dstRect.X = 0 dstRect.Y = 0 dstRect.Width = int32(width) dstRect.Height = int32(height) srcRect.X = 0 srcRect.Y = 0 srcRect.Width = int32(width << 16) srcRect.Height = int32(height << 16) dispman_display := egl.VCDispmanxDisplayOpen(0) dispman_update := egl.VCDispmanxUpdateStart(0) dispman_element := egl.VCDispmanxElementAdd( dispman_update, dispman_display, 0, /*layer */ &dstRect, 0, /*src */ &srcRect, egl.DISPMANX_PROTECTION_NONE, nil, /*alpha */ nil, /*clamp */ 0 /*transform */) nativeWindow.Element = dispman_element nativeWindow.Width = int(width) nativeWindow.Height = int(height) egl.VCDispmanxUpdateSubmitSync(dispman_update) surface := egl.CreateWindowSurface( display, config, egl.NativeWindowType(unsafe.Pointer(&nativeWindow)), nil) if surface == egl.NO_SURFACE { panic("Error in creating EGL surface") } return &platform.EGLState{ Display: display, Config: config, Context: context, Surface: surface, NumConfig: numConfig, VisualId: visualId, ContextAttributes: contextAttr, ConfigAttributes: configAttr, SurfaceWidth: int(width), SurfaceHeight: int(height), } }