Exemple #1
0
func main() {
	sys.Startup()
	err := gl.Init()
	if err != nil {
		base.Error().Fatalf("%v", err)
	}

	render.Init()
	render.Queue(func() {
		sys.CreateWindow(10, 10, wdx, wdy)
		sys.EnableVSync(true)
	})
	base.InitShaders()
	runtime.GOMAXPROCS(10)
	sys.Think()

	console := base.MakeConsole(wdx, wdy)
	controllers := getPlayers(console)
	base.Log().Printf("%v\n", controllers)
	go server.Main()

	base.LoadAllDictionaries()

	client, err := game.MakeClient("127.0.0.1", 1231)
	if err != nil {
		base.Error().Printf("Unable to connect to server: %v\n", err)
		return
	}
	mainLoop(client, controllers, console)
}
Exemple #2
0
func main() {
	client, err := game.MakeClient("127.0.0.1", 1231)
	if err != nil {
		fmt.Printf("Unable to connect to server: %v\n", err)
		return
	}
	fmt.Printf("Connected with %v\n", client)

	client.MakeRequest(game.Join{Rebels: make([]*game.RebelPlayer, 2)})

	for {
		time.Sleep(time.Second)
		client.RLock()
		g := client.Game().(*game.Game)
		mode := g.Mode
		cards := g.Cards
		numRebels := len(g.Rebels)
		client.RUnlock()
		if mode == game.ModeProgram {
			var sp game.SubmitPrograms
			used := make(map[int]bool)
			for player := 0; player < numRebels; player++ {
				var program []int
				for program == nil {
					for i := range cards {
						if used[i] {
							continue
						}
						fmt.Printf("%d: %v\n", i, game.CardName(cards[i]))
					}
					var line []byte
					for {
						b := make([]byte, 1)
						_, err := os.Stdin.Read(b)
						if err != nil {
							panic(err)
						}
						if b[0] == '\n' {
							break
						}
						line = append(line, b[0])
					}
					fields := strings.Fields(string(line))
					for i := range fields {
						var n int
						_, err := fmt.Sscanf(fields[i], "%d", &n)
						if err != nil {
							break
						}
						if used[n] {
							break
						}
						used[n] = true
						program = append(program, n)
					}
					if len(program) != 5 {
						fmt.Printf("Invalid program.\n")
						program = nil
					}
					if program != nil {
						sp.Programs = append(sp.Programs, program)
					}
				}
			}
			fmt.Printf("Submitting Programs: %v\n", sp)
			client.MakeRequest(sp)
		} else if mode == game.ModeRun {
			fmt.Printf("Running programs...\n")
			time.Sleep(time.Second * 2)
			client.MakeRequest(game.Ready{Engineer: false})
		}
	}
}