func wrap(cSurface *C.SDL_Surface) *sdl.Surface { var s *sdl.Surface if cSurface != nil { var surface sdl.Surface surface.SetCSurface(unsafe.Pointer(cSurface)) s = &surface } else { s = nil } return s }
func (renderer *SDLRenderer) renderLine(pos int, line string) { x := renderer.commandLineRect.X y := int16(renderer.commandLineRect.Y) - int16(renderer.fontHeight*uint(pos)) w := renderer.commandLineRect.W h := renderer.commandLineRect.H renderer.internalSurface.FillRect(&sdl.Rect{x, y, w, h}, 0) if len(line) == 0 { return } var textSurface *sdl.Surface if renderer.Blended { textSurface = ttf.RenderUTF8_Blended(renderer.Font, line, renderer.Color) } else { textSurface = ttf.RenderUTF8_Solid(renderer.Font, line, renderer.Color) } if textSurface != nil { renderer.internalSurface.Blit(&sdl.Rect{x, y, w, h}, textSurface, nil) textSurface.Free() } }