func (this *Ackqueue) insert(pktid uint16, msg message.Message, onComplete interface{}) error { if this.full() { this.grow() } if _, ok := this.emap[pktid]; !ok { // message length ml := msg.Len() // ackmsg am := ackmsg{ Mtype: msg.Type(), State: message.RESERVED, Pktid: msg.PacketId(), Msgbuf: make([]byte, ml), OnComplete: onComplete, } if _, err := msg.Encode(am.Msgbuf); err != nil { return err } this.ring[this.tail] = am this.emap[pktid] = this.tail this.tail = this.increment(this.tail) this.count++ } else { // If packet w/ pktid already exist, then this must be a PUBLISH message // Other message types should never send with the same packet ID pm, ok := msg.(*message.PublishMessage) if !ok { return fmt.Errorf("ack/insert: duplicate packet ID for %s message", msg.Name()) } // If this is a publish message, then the DUP flag must be set. This is the // only scenario in which we will receive duplicate messages. if pm.Dup() { return fmt.Errorf("ack/insert: duplicate packet ID for PUBLISH message, but DUP flag is not set") } // Since it's a dup, there's really nothing we need to do. Moving on... } return nil }
// Ack() takes the ack message supplied and updates the status of messages waiting. func (this *Ackqueue) Ack(msg message.Message) error { this.mu.Lock() defer this.mu.Unlock() switch msg.Type() { case message.PUBACK, message.PUBREC, message.PUBREL, message.PUBCOMP, message.SUBACK, message.UNSUBACK: // Check to see if the message w/ the same packet ID is in the queue i, ok := this.emap[msg.PacketId()] if ok { // If message w/ the packet ID exists, update the message state and copy // the ack message this.ring[i].State = msg.Type() ml := msg.Len() this.ring[i].Ackbuf = make([]byte, ml) _, err := msg.Encode(this.ring[i].Ackbuf) if err != nil { return err } //Log.Debugc(func() string{ return fmt.Sprintf("Acked: %v", msg)}) //} else { //Log.Debugc(func() string{ return fmt.Sprintf("Cannot ack %s message with packet ID %d", msg.Type(), msg.PacketId())}) } case message.PINGRESP: if this.ping.Mtype == message.PINGREQ { this.ping.State = message.PINGRESP } default: return errAckMessage } return nil }