Exemple #1
0
func TestSpectators(t *testing.T) {
	migrations.TestCleanup()

	player, playErr := models.NewPlayer("apple")
	assert.Nil(t, playErr)

	player.Save()

	player2, playErr2 := models.NewPlayer("testing1")
	assert.Nil(t, playErr2)
	player2.Save()

	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby.Save()

	err := lobby.AddSpectator(player)
	assert.Nil(t, err)

	var specs []models.Player
	db.DB.Model(lobby).Association("Spectators").Find(&specs)
	assert.Equal(t, 1, len(specs))

	err = lobby.AddSpectator(player2)
	assert.Nil(t, err)

	specs = nil
	db.DB.Model(lobby).Association("Spectators").Find(&specs)
	assert.Equal(t, 2, len(specs))
	assert.Equal(t, true, specs[0].IsSpectatingId(lobby.ID))

	err = lobby.RemoveSpectator(player)
	assert.Nil(t, err)

	specs = nil
	db.DB.Model(lobby).Association("Spectators").Find(&specs)
	assert.Equal(t, 1, len(specs))

	// adding the same player again should not increase the count
	err = lobby.AddSpectator(player2)
	specs = nil
	db.DB.Model(lobby).Association("Spectators").Find(&specs)
	assert.Equal(t, 1, len(specs))

	// players in lobby should be removed from it if added as spectator
	lobby.AddPlayer(player, 10)
	err = lobby.AddSpectator(player)
	assert.Nil(t, err)
	_, terr := lobby.GetPlayerSlot(player)
	assert.NotNil(t, terr)

	// adding a player should remove them from spectators
	lobby.AddPlayer(player2, 11)
	specs = nil
	db.DB.Model(lobby).Association("Spectators").Find(&specs)
	assert.Equal(t, 0, len(specs))
}
Exemple #2
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func TestPlayerSettings(t *testing.T) {
	testhelpers.CleanupDB()

	player, _ := models.NewPlayer("76561197999073985")

	settings, err := player.GetSettings()

	assert.Nil(t, err)
	assert.Equal(t, 0, len(settings))

	err = player.SetSetting("foo", "bar")
	assert.Nil(t, err)

	settings, err = player.GetSettings()
	assert.Nil(t, err)
	assert.Equal(t, "foo", settings[0].Key)
	assert.Equal(t, "bar", settings[0].Value)

	setting, err := player.GetSetting("foo")
	assert.Nil(t, err)
	assert.Equal(t, "bar", setting.Value)

	err = player.SetSetting("hello", "world")
	assert.Nil(t, err)

	settings, err = player.GetSettings()
	assert.Nil(t, err)
	assert.Equal(t, 2, len(settings))
}
Exemple #3
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func DebugLobbyFill(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, debugLobbyFillFilter,
		func(param map[string]interface{}) string {
			id := param["id"].(uint)
			lobby, _ := models.GetLobbyById(id)
			var players []*models.Player

			for i := 1; i < int(lobby.Type)*2; i++ {
				steamid := "DEBUG" + strconv.FormatUint(uint64(time.Now().Unix()), 10) + strconv.Itoa(i)

				player, _ := models.NewPlayer(steamid)
				player.Debug = true
				player.Save()
				players = append(players, player)
				lobby.AddPlayer(player, i)
			}

			lobby.State = models.LobbyStateReadyingUp
			lobby.Save()
			room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobby.ID))
			broadcaster.SendMessageToRoom(room, "lobbyReadyUp", "")
			lobby.ReadyUpTimeoutCheck()
			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)

		})
}
Exemple #4
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func setSession(w http.ResponseWriter, r *http.Request, steamid string) {
	session, _ := controllerhelpers.GetSessionHTTP(r)
	session.Values["steam_id"] = steamid

	player := &models.Player{}
	err := database.DB.Where("steam_id = ?", steamid).First(player).Error

	var playErr error
	if err == gorm.RecordNotFound {
		player, playErr = models.NewPlayer(steamid)

		if playErr != nil {
			helpers.Logger.Debug(playErr.Error())
		}

		database.DB.Create(player)
	} else if err != nil {
		helpers.Logger.Debug("steamLogin.go:60 ", err)
	}

	session.Values["id"] = fmt.Sprint(player.ID)
	session.Values["role"] = player.Role

	session.Options.Domain = config.Constants.CookieDomain
	err = session.Save(r, w)
}
Exemple #5
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func TestIsSpectating(t *testing.T) {
	testhelpers.CleanupDB()

	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "ugc", models.ServerRecord{}, 1, false)
	database.DB.Save(lobby)

	lobby2 := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "ugc", models.ServerRecord{}, 1, false)
	database.DB.Save(lobby2)

	player, _ := models.NewPlayer("asdf")
	database.DB.Save(player)

	isSpectating := player.IsSpectatingId(lobby.ID)
	assert.False(t, isSpectating)

	lobby.AddSpectator(player)

	isSpectating = player.IsSpectatingId(lobby.ID)
	assert.True(t, isSpectating)

	lobby2.AddSpectator(player)
	isSpectating2 := player.IsSpectatingId(lobby2.ID)
	assert.True(t, isSpectating2)

	specIds, specErr := player.GetSpectatingIds()
	assert.Nil(t, specErr)
	assert.Equal(t, []uint{lobby.ID, lobby2.ID}, specIds)

	lobby.RemoveSpectator(player, false)
	isSpectating = player.IsSpectatingId(lobby.ID)
	assert.False(t, isSpectating)
}
Exemple #6
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func TestGetSpectatingIds(t *testing.T) {
	testhelpers.CleanupDB()

	player, _ := models.NewPlayer("asdf")
	database.DB.Save(player)

	specIds, specErr := player.GetSpectatingIds()
	assert.Nil(t, specErr)
	assert.Equal(t, len(specIds), 0)
	//assert.Equal(t, []uint{lobby.ID, lobby2.ID}, specIds)

	lobby1 := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "ugc", models.ServerRecord{}, 1, false)
	database.DB.Save(lobby1)
	lobby1.AddSpectator(player)

	specIds, specErr = player.GetSpectatingIds()
	assert.Nil(t, specErr)
	assert.Equal(t, specIds[0], lobby1.ID)

	lobby2 := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "ugc", models.ServerRecord{}, 1, false)
	database.DB.Save(lobby2)
	lobby2.AddSpectator(player)

	specIds, specErr = player.GetSpectatingIds()
	assert.Nil(t, specErr)
	assert.Equal(t, []uint{lobby1.ID, lobby2.ID}, specIds)
}
Exemple #7
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func TestPlayerInfoFetching(t *testing.T) {
	testhelpers.CleanupDB()

	if config.Constants.SteamDevApiKey == "your steam dev api key" {
		return
	}

	// disable mock mode because we're actually testing it
	config.Constants.SteamApiMockUp = false

	player, playErr := models.NewPlayer("76561197999073985")
	assert.Nil(t, playErr)

	assert.Equal(t, "http://steamcommunity.com/id/nonagono/", player.Profileurl)
	assert.Regexp(t, "(.*)steamcommunity/public/images/avatars/(.*).jpg", player.Avatar)

	assert.True(t, player.GameHours >= 3000)

	player.Stats.PlayedCountSet(models.LobbyTypeSixes, 3)
	player.Stats.PlayedCountSet(models.LobbyTypeHighlander, 7)
	player.Stats.PlayedCountIncrease(models.LobbyTypeSixes) // sixes: 3 -> 4

	assert.Equal(t, 4, player.Stats.PlayedCountGet(models.LobbyTypeSixes))
	assert.Equal(t, 7, player.Stats.PlayedCountGet(models.LobbyTypeHighlander))

	database.DB.Save(player)

	player2, err := models.GetPlayerWithStats(player.SteamId)
	assert.Nil(t, err)

	assert.Equal(t, 4, player2.Stats.PlayedCountGet(models.LobbyTypeSixes))
	assert.Equal(t, 7, player2.Stats.PlayedCountGet(models.LobbyTypeHighlander))
	assert.Equal(t, "http://steamcommunity.com/id/nonagono/", player2.Profileurl)
}
Exemple #8
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func TestLobbyRemove(t *testing.T) {
	migrations.TestCleanup()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby.Save()

	player, playErr := models.NewPlayer("1235")
	assert.Nil(t, playErr)
	player.Save()

	// add player
	err := lobby.AddPlayer(player, 0)
	assert.Nil(t, err)

	// remove player
	err = lobby.RemovePlayer(player)
	assert.Nil(t, err)

	// this should be empty now
	_, err2 := lobby.GetPlayerIdBySlot(0)
	assert.NotNil(t, err2)

	// can add player again
	err = lobby.AddPlayer(player, 0)
	assert.Nil(t, err)
}
Exemple #9
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func CreatePlayer() *models.Player {
	bytes := make([]byte, 10)
	rand.Read(bytes)
	steamID := base64.URLEncoding.EncodeToString(bytes)

	player, _ := models.NewPlayer(steamID)
	player.Save()
	return player
}
Exemple #10
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func TestLobbyAdd(t *testing.T) {
	migrations.TestCleanup()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby.Save()

	var players []*models.Player

	for i := 0; i < 12; i++ {
		player, playErr := models.NewPlayer("p" + fmt.Sprint(i))
		assert.Nil(t, playErr)

		player.Save()
		players = append(players, player)
	}

	// add player
	err := lobby.AddPlayer(players[0], 0)
	assert.Nil(t, err)

	slot, err2 := lobby.GetPlayerSlot(players[0])
	assert.Equal(t, slot, 0)
	assert.Nil(t, err2)

	id, err3 := lobby.GetPlayerIdBySlot(0)
	assert.Equal(t, id, players[0].ID)
	assert.Nil(t, err3)

	// try to switch slots
	err = lobby.AddPlayer(players[0], 1)
	assert.Nil(t, err)

	slot, err2 = lobby.GetPlayerSlot(players[0])
	assert.Equal(t, slot, 1)
	assert.Nil(t, err2)

	// this should be empty now
	id, err3 = lobby.GetPlayerIdBySlot(0)
	assert.NotNil(t, err3)

	// try to add a second player to the same slot
	err = lobby.AddPlayer(players[1], 1)
	assert.NotNil(t, err)

	// try to add a player to a wrong slot slot
	err = lobby.AddPlayer(players[2], 55)
	assert.NotNil(t, err)

	lobby2 := models.NewLobby("cp_granary", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby2.Save()

	// try to add a player while they're in another lobby
	err = lobby.AddPlayer(players[0], 1)
	assert.NotNil(t, err)
}
Exemple #11
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func TestIsEveryoneReady(t *testing.T) {
	migrations.TestCleanup()
	player, playErr := models.NewPlayer("0")
	assert.Nil(t, playErr)

	player.Save()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby.Save()
	lobby.AddPlayer(player, 0)
	lobby.ReadyPlayer(player)
	assert.Equal(t, lobby.IsEveryoneReady(), false)

	for i := 1; i < 12; i++ {
		player, playErr = models.NewPlayer(strconv.Itoa(i))
		assert.Nil(t, playErr)
		player.Save()
		lobby.AddPlayer(player, i)
		lobby.ReadyPlayer(player)
	}
	assert.Equal(t, lobby.IsEveryoneReady(), true)
}
Exemple #12
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func TestPlayerBanning(t *testing.T) {
	testhelpers.CleanupDB()
	player, _ := models.NewPlayer("76561197999073985")
	player.Save()

	assert.False(t, player.IsBanned(models.PlayerBanJoin))
	assert.False(t, player.IsBanned(models.PlayerBanCreate))
	assert.False(t, player.IsBanned(models.PlayerBanChat))
	assert.False(t, player.IsBanned(models.PlayerBanFull))

	past := time.Now().Add(time.Second * -10)
	player.BanUntil(past, models.PlayerBanJoin, "they suck")
	assert.False(t, player.IsBanned(models.PlayerBanJoin))

	future := time.Now().Add(time.Second * 10)
	player.BanUntil(future, models.PlayerBanJoin, "they suck")
	player.BanUntil(future, models.PlayerBanFull, "they suck")

	player2, _ := models.GetPlayerBySteamId(player.SteamId)
	assert.False(t, player2.IsBanned(models.PlayerBanCreate))
	assert.False(t, player2.IsBanned(models.PlayerBanChat))
	isBannedFull, untilFull := player2.IsBannedWithTime(models.PlayerBanFull)
	assert.True(t, isBannedFull)
	assert.True(t, future.Sub(untilFull) < time.Second)
	assert.True(t, untilFull.Sub(future) < time.Second)
	log.Println(future.Sub(untilFull))

	isBannedJoin, untilJoin := player2.IsBannedWithTime(models.PlayerBanJoin)
	assert.True(t, isBannedJoin)
	assert.True(t, future.Sub(untilJoin) < time.Second)
	assert.True(t, untilJoin.Sub(future) < time.Second)

	future2 := time.Now().Add(time.Second * 20)
	player2.BanUntil(future2, models.PlayerBanJoin, "they suck")
	isBannedJoin2, untilJoin2 := player2.IsBannedWithTime(models.PlayerBanJoin)
	assert.True(t, isBannedJoin2)
	assert.True(t, future2.Sub(untilJoin2) < time.Second)
	assert.True(t, untilJoin.Sub(future2) < time.Second)

	bans, err := player2.GetActiveBans()
	assert.Nil(t, err)
	assert.Equal(t, 3, len(bans))

	player2.Unban(models.PlayerBanJoin)
	player2.Unban(models.PlayerBanFull)

	assert.False(t, player2.IsBanned(models.PlayerBanJoin))
	assert.False(t, player2.IsBanned(models.PlayerBanCreate))
	assert.False(t, player2.IsBanned(models.PlayerBanChat))
	assert.False(t, player2.IsBanned(models.PlayerBanFull))
}
Exemple #13
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func TestUnreadyPlayer(t *testing.T) {
	migrations.TestCleanup()
	player, playErr := models.NewPlayer("testing")
	assert.Nil(t, playErr)

	player.Save()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby.Save()
	lobby.AddPlayer(player, 0)

	lobby.ReadyPlayer(player)
	lobby.UnreadyPlayer(player)
	ready, err := lobby.IsPlayerReady(player)
	assert.Equal(t, ready, false)
	assert.Nil(t, err)
}
Exemple #14
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func TestUnreadyAllPlayers(t *testing.T) {
	testhelpers.CleanupDB()

	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "", models.ServerRecord{0, "", "", ""}, 0, false)
	lobby.Save()

	for i := 0; i < 12; i++ {
		player, playErr := models.NewPlayer(strconv.Itoa(i))
		assert.Nil(t, playErr)
		player.Save()
		lobby.AddPlayer(player, i)
		lobby.ReadyPlayer(player)
	}

	err := lobby.UnreadyAllPlayers()
	assert.Nil(t, err)
	ready := lobby.IsEveryoneReady()
	assert.Equal(t, ready, false)
}
Exemple #15
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func TestIsSpectating(t *testing.T) {
	migrations.TestCleanup()

	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{}, 1)
	database.DB.Save(lobby)
	player, _ := models.NewPlayer("asdf")
	database.DB.Save(player)

	isSpectating := player.IsSpectatingId(lobby.ID)
	assert.False(t, isSpectating)

	lobby.AddSpectator(player)

	isSpectating = player.IsSpectatingId(lobby.ID)
	assert.True(t, isSpectating)

	lobby.RemoveSpectator(player)
	isSpectating = player.IsSpectatingId(lobby.ID)
	assert.False(t, isSpectating)
}
Exemple #16
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func TestRemoveUnreadyPlayers(t *testing.T) {
	testhelpers.CleanupDB()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "", models.ServerRecord{0, "", "", ""}, 0, false)
	lobby.Save()

	for i := 0; i < 12; i++ {
		player, playErr := models.NewPlayer(strconv.Itoa(i))
		assert.Nil(t, playErr)
		player.Save()
		lobby.AddPlayer(player, i)
	}

	err := lobby.RemoveUnreadyPlayers()
	assert.Nil(t, err)

	for i := 0; i < 12; i++ {
		_, err := lobby.GetPlayerIdBySlot(i)
		assert.NotNil(t, err)
	}
}
Exemple #17
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func TestReadyPlayer(t *testing.T) {
	testhelpers.CleanupDB()
	player, playErr := models.NewPlayer("testing")
	assert.Nil(t, playErr)

	player.Save()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "", models.ServerRecord{0, "", "", ""}, 0, false)
	lobby.Save()
	lobby.AddPlayer(player, 0)

	lobby.ReadyPlayer(player)
	ready, err := lobby.IsPlayerReady(player)
	assert.Equal(t, ready, true)
	assert.Nil(t, err)

	lobby.UnreadyPlayer(player)
	lobby.ReadyPlayer(player)
	ready, err = lobby.IsPlayerReady(player)
	assert.Equal(t, ready, true)
	assert.Nil(t, err)
}
Exemple #18
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func TestLobbyBan(t *testing.T) {
	migrations.TestCleanup()
	lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "", ""}, 0)
	lobby.Save()

	player, playErr := models.NewPlayer("1235")
	assert.Nil(t, playErr)
	player.Save()

	// add player
	err := lobby.AddPlayer(player, 0)
	assert.Nil(t, err)

	// ban player
	err = lobby.RemovePlayer(player)
	lobby.BanPlayer(player)
	assert.Nil(t, err)

	// should not be able to add again
	err = lobby.AddPlayer(player, 5)
	assert.NotNil(t, err)
}
Exemple #19
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func setSession(w http.ResponseWriter, r *http.Request, steamid string) error {
	session, _ := controllerhelpers.GetSessionHTTP(r)
	session.Values["steam_id"] = steamid

	player := &models.Player{}
	err := database.DB.Where("steam_id = ?", steamid).First(player).Error

	var playErr error
	if err == gorm.RecordNotFound {
		// Successful first-time login
		player, playErr = models.NewPlayer(steamid)

		if playErr != nil {
			return playErr
		}

		database.DB.Create(player)
	} else if err == nil {
		// Successful repeat login
		err = player.UpdatePlayerInfo()
		if err == nil {
			player.Save()
		} else {
			return err
		}
	} else if err != nil {
		// Failed login
		return err
	}

	session.Values["id"] = fmt.Sprint(player.ID)
	session.Values["role"] = player.Role

	session.Options.Domain = config.Constants.CookieDomain
	err = session.Save(r, w)
	return err
}
Exemple #20
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func LoginCallbackHandler(w http.ResponseWriter, r *http.Request) {
	fullURL := config.Constants.Domain + r.URL.String()
	id, err := openid.Verify(fullURL, discoveryCache, nonceStore)
	if err != nil {
		helpers.Logger.Debug(err.Error())
		return
	}

	parts := strings.Split(id, "/")
	steamid := parts[len(parts)-1]

	session, _ := controllerhelpers.GetSessionHTTP(r)
	session.Values["steam_id"] = steamid

	player := &models.Player{}
	var playErr error
	err = database.DB.Where("steam_id = ?", steamid).First(player).Error

	if err == gorm.RecordNotFound {
		player, playErr = models.NewPlayer(steamid)

		if playErr != nil {
			helpers.Logger.Debug(playErr.Error())
		}

		database.DB.Create(player)
	} else if err != nil {
		helpers.Logger.Debug("steamLogin.go:60 ", err)
	}

	session.Values["id"] = fmt.Sprint(player.ID)

	err = session.Save(r, w)

	http.Redirect(w, r, config.Constants.LoginRedirectPath, 303)
}