//ServemeCheck checks the status of the serveme reservation for the lobby //(if any) every 10 seconds in a goroutine, and closes the lobby if it has ended func (l *Lobby) ServemeCheck(context *servemetf.Context) { go func() { for { ended, err := context.Ended(l.ServemeID, l.CreatedBySteamID) if err != nil { logrus.Error(err) } if ended { if l.CurrentState() != Ended { chat.SendNotification("Lobby Closed (Serveme reservation ended.)", int(l.ID)) l.Close(true, false) } return } time.Sleep(10 * time.Second) } }() }