Exemple #1
0
func newSlider(x, y, w, h float64) *slider {
	btn := ui.NewButton(x, y, w, h)
	btn.SetDisabled(true)
	sl := ui.NewButton(0, 0, 20, h).Attach(ui.Left, ui.Top)
	sl.AttachTo(btn)
	return &slider{
		back:   btn,
		slider: sl,
	}
}
Exemple #2
0
func newButtonText(str string, x, y, w, h float64) (*ui.Button, *ui.Text) {
	btn := ui.NewButton(x, y, w, h)
	text := ui.NewText(str, 0, 0, 255, 255, 255).Attach(ui.Middle, ui.Center)
	text.AttachTo(btn)
	btn.AddHover(func(over bool) {
		if over && !btn.Disabled() {
			text.SetB(160)
		} else {
			text.SetB(255)
		}
	})
	return btn, text
}
Exemple #3
0
func newServerList() screen {
	sl := &serverList{
		scene: scene.New(true),
	}
	sl.logo.init(sl.scene)

	uiFooter(sl.scene)

	sl.redraw()

	refresh, txt := newButtonText("Refresh", 300, -50-15, 100, 30)
	sl.scene.AddDrawable(refresh.Attach(ui.Center, ui.Middle))
	sl.scene.AddDrawable(txt)
	refresh.AddClick(sl.redraw)

	add, txt := newButtonText("Add", 200, -50-15, 100, 30)
	sl.scene.AddDrawable(add.Attach(ui.Center, ui.Middle))
	sl.scene.AddDrawable(txt)
	add.AddClick(func() {
		setScreen(newEditServer(-1))
	})

	options := ui.NewButton(5, 25, 40, 40)
	sl.scene.AddDrawable(options.Attach(ui.Bottom, ui.Right))
	cog := ui.NewImage(render.GetTexture("steven:gui/cog"), 0, 0, 40, 40, 0, 0, 1, 1, 255, 255, 255)
	cog.AttachTo(options)
	sl.scene.AddDrawable(cog.Attach(ui.Center, ui.Middle))
	options.AddClick(func() {
		setScreen(newOptionMenu(newServerList))
	})

	if disconnectReason.Value != nil {
		disMsg := ui.NewText("Disconnected", 0, 32, 255, 0, 0).Attach(ui.Top, ui.Center)
		dis := ui.NewFormattedWidth(disconnectReason, 0, 48, 600)
		disB := ui.NewImage(render.GetTexture("solid"), 0, 30, math.Max(dis.Width, disMsg.Width)+4, dis.Height+4+16, 0, 0, 1, 1, 0, 0, 0)
		disB.SetA(100)
		sl.scene.AddDrawable(disB.Attach(ui.Top, ui.Center))
		sl.scene.AddDrawable(dis.Attach(ui.Top, ui.Center))
		sl.scene.AddDrawable(disMsg)
	}

	return sl
}