func Puzzle2Model(puzzle *models.Puzzle) *model_util.Model { if nil == puzzle { return nil } m := model_util.Model{} m.Id = fmt.Sprintf("%s", puzzle.Id) m.ArgsType = puzzle.ArgsType m.Content = puzzle.Content m.Desc = puzzle.Descr m.FuncName = puzzle.FuncName m.Online = puzzle.Online m.RetsType = puzzle.RetsType m.TestCases = puzzle.TestCases m.Title = puzzle.Title return &m }