// DrawGlyph implements the Glyph interface. func (PyramidGlyph) DrawGlyph(da *DrawArea, sty GlyphStyle, pt Point) { r := sty.Radius + (sty.Radius-sty.Radius*sinπover6)/2 var p vg.Path p.Move(pt.X, pt.Y+r) p.Line(pt.X-r*cosπover6, pt.Y-r*sinπover6) p.Line(pt.X+r*cosπover6, pt.Y-r*sinπover6) p.Close() da.Fill(p) }
// DrawGlyph implements the Glyph interface. func (TriangleGlyph) DrawGlyph(da *DrawArea, sty GlyphStyle, pt Point) { da.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) r := sty.Radius + (sty.Radius-sty.Radius*sinπover6)/2 var p vg.Path p.Move(pt.X, pt.Y+r) p.Line(pt.X-r*cosπover6, pt.Y-r*sinπover6) p.Line(pt.X+r*cosπover6, pt.Y-r*sinπover6) p.Close() da.Stroke(p) }
// DrawGlyph implements the Glyph interface. func (BoxGlyph) DrawGlyph(da *DrawArea, sty GlyphStyle, pt Point) { x := (sty.Radius-sty.Radius*cosπover4)/2 + sty.Radius*cosπover4 var p vg.Path p.Move(pt.X-x, pt.Y-x) p.Line(pt.X+x, pt.Y-x) p.Line(pt.X+x, pt.Y+x) p.Line(pt.X-x, pt.Y+x) p.Close() da.Fill(p) }
// DrawGlyph implements the Glyph interface. func (SquareGlyph) DrawGlyph(da *DrawArea, sty GlyphStyle, pt Point) { da.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) x := (sty.Radius-sty.Radius*cosπover4)/2 + sty.Radius*cosπover4 var p vg.Path p.Move(pt.X-x, pt.Y-x) p.Line(pt.X+x, pt.Y-x) p.Line(pt.X+x, pt.Y+x) p.Line(pt.X-x, pt.Y+x) p.Close() da.Stroke(p) }
// DrawGlyph implements the Glyph interface. func (CrossGlyph) DrawGlyph(da *DrawArea, sty GlyphStyle, pt Point) { da.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) r := sty.Radius * cosπover4 var p vg.Path p.Move(pt.X-r, pt.Y-r) p.Line(pt.X+r, pt.Y+r) da.Stroke(p) p = vg.Path{} p.Move(pt.X-r, pt.Y+r) p.Line(pt.X+r, pt.Y-r) da.Stroke(p) }
// FillPolygon fills a polygon with the given color. func (da *DrawArea) FillPolygon(clr color.Color, pts []Point) { if len(pts) == 0 { return } da.SetColor(clr) var p vg.Path p.Move(pts[0].X, pts[0].Y) for _, pt := range pts[1:] { p.Line(pt.X, pt.Y) } p.Close() da.Fill(p) }
// StrokeLines draws a line connecting a set of points // in the given DrawArea. func (da *DrawArea) StrokeLines(sty LineStyle, lines ...[]Point) { if len(lines) == 0 { return } da.SetLineStyle(sty) for _, l := range lines { if len(l) == 0 { continue } var p vg.Path p.Move(l[0].X, l[0].Y) for _, pt := range l[1:] { p.Line(pt.X, pt.Y) } da.Stroke(p) } }
// Plot draws the Line, implementing the plot.Plotter // interface. func (pts *Line) Plot(da plot.DrawArea, plt *plot.Plot) { trX, trY := plt.Transforms(&da) ps := make([]plot.Point, len(pts.XYs)) for i, p := range pts.XYs { ps[i].X = trX(p.X) ps[i].Y = trY(p.Y) } if pts.ShadeColor != nil && len(ps) > 0 { da.SetColor(*pts.ShadeColor) minY := trY(plt.Y.Min) var pa vg.Path pa.Move(ps[0].X, minY) for i := range pts.XYs { pa.Line(ps[i].X, ps[i].Y) } pa.Line(ps[len(pts.XYs)-1].X, minY) pa.Close() da.Fill(pa) } da.StrokeLines(pts.LineStyle, da.ClipLinesXY(ps)...) }