// AddUnits starts n units of the given service and allocates machines // to them as necessary. func AddUnits(st *state.State, svc *state.Service, n int, machineIdSpec string) ([]*state.Unit, error) { units := make([]*state.Unit, n) // Hard code for now till we implement a different approach. policy := state.AssignCleanEmpty // All units should have the same networks as the service. includeNetworks, excludeNetworks, err := svc.Networks() if err != nil { return nil, fmt.Errorf("cannot get service %q networks: %v", svc.Name(), err) } // TODO what do we do if we fail half-way through this process? for i := 0; i < n; i++ { unit, err := svc.AddUnit() if err != nil { return nil, fmt.Errorf("cannot add unit %d/%d to service %q: %v", i+1, n, svc.Name(), err) } if machineIdSpec != "" { if n != 1 { return nil, fmt.Errorf("cannot add multiple units of service %q to a single machine", svc.Name()) } // machineIdSpec may be an existing machine or container, eg 3/lxc/2 // or a new container on a machine, eg lxc:3 mid := machineIdSpec var containerType instance.ContainerType specParts := strings.SplitN(machineIdSpec, ":", 2) if len(specParts) > 1 { firstPart := specParts[0] var err error if containerType, err = instance.ParseContainerType(firstPart); err == nil { mid = specParts[1] } else { mid = machineIdSpec } } if !names.IsMachine(mid) { return nil, fmt.Errorf("invalid force machine id %q", mid) } var err error var m *state.Machine // If a container is to be used, create it. if containerType != "" { // Create the new machine marked as dirty so that // nothing else will grab it before we assign the unit to it. template := state.MachineTemplate{ Series: unit.Series(), Jobs: []state.MachineJob{state.JobHostUnits}, Dirty: true, IncludeNetworks: includeNetworks, ExcludeNetworks: excludeNetworks, } m, err = st.AddMachineInsideMachine(template, mid, containerType) } else { m, err = st.Machine(mid) } if err != nil { return nil, fmt.Errorf("cannot assign unit %q to machine: %v", unit.Name(), err) } err = unit.AssignToMachine(m) if err != nil { return nil, err } } else if err := st.AssignUnit(unit, policy); err != nil { return nil, err } units[i] = unit } return units, nil }