func (s *UnitSuite) newAgent(c *gc.C, unit *state.Unit) *UnitAgent { a := &UnitAgent{} s.initAgent(c, a, "--unit-name", unit.Name()) err := a.ReadConfig(unit.Tag()) c.Assert(err, gc.IsNil) return a }
// matchUnit attempts to match a state.Unit to one of // a set of patterns, taking into account subordinate // relationships. func (m unitMatcher) matchUnit(u *state.Unit) bool { if m.matchesAny() { return true } // Keep the unit if: // (a) its name matches a pattern, or // (b) it's a principal and one of its subordinates matches, or // (c) it's a subordinate and its principal matches. // // Note: do *not* include a second subordinate if the principal is // only matched on account of a first subordinate matching. if m.matchString(u.Name()) { return true } if u.IsPrincipal() { for _, s := range u.SubordinateNames() { if m.matchString(s) { return true } } return false } principal, valid := u.PrincipalName() if !valid { panic("PrincipalName failed for subordinate unit") } return m.matchString(principal) }
func (s *AssignSuite) assertAssignedUnit(c *gc.C, unit *state.Unit) string { // Get service networks. service, err := unit.Service() c.Assert(err, gc.IsNil) includeNetworks, excludeNetworks, err := service.Networks() c.Assert(err, gc.IsNil) // Check the machine on the unit is set. machineId, err := unit.AssignedMachineId() c.Assert(err, gc.IsNil) // Check that the principal is set on the machine. machine, err := s.State.Machine(machineId) c.Assert(err, gc.IsNil) include, exclude, err := machine.RequestedNetworks() c.Assert(err, gc.IsNil) c.Assert(include, gc.DeepEquals, includeNetworks) c.Assert(exclude, gc.DeepEquals, excludeNetworks) machineUnits, err := machine.Units() c.Assert(err, gc.IsNil) c.Assert(machineUnits, gc.HasLen, 1) // Make sure it is the right unit. c.Assert(machineUnits[0].Name(), gc.Equals, unit.Name()) return machineId }