Exemple #1
0
// afterAction needs to be run after an action may have changed the current
// state of the tablet.
func (agent *ActionAgent) afterAction(context string, reloadSchema bool) {
	log.Infof("Executing post-action change callbacks")

	// Save the old tablet so callbacks can have a better idea of
	// the precise nature of the transition.
	oldTablet := agent.Tablet().Tablet

	// Actions should have side effects on the tablet, so reload the data.
	if err := agent.readTablet(); err != nil {
		log.Warningf("Failed rereading tablet after %v - services may be inconsistent: %v", context, err)
	} else {
		if updatedTablet := actor.CheckTabletMysqlPort(agent.TopoServer, agent.Mysqld, agent.Tablet()); updatedTablet != nil {
			agent.mutex.Lock()
			agent._tablet = updatedTablet
			agent.mutex.Unlock()
		}

		agent.runChangeCallback(oldTablet, context)
	}

	// Maybe invalidate the schema.
	// This adds a dependency between tabletmanager and tabletserver,
	// so it's not ideal. But I (alainjobart) think it's better
	// to have up to date schema in vtocc.
	if reloadSchema {
		tabletserver.ReloadSchema()
	}
	log.Infof("Done with post-action change callbacks")
}
Exemple #2
0
// StartActionLoop will start the action loop for a fake tablet,
// using ft.FakeMysqlDaemon as the backing mysqld.
func (ft *FakeTablet) StartActionLoop(t *testing.T, wr *wrangler.Wrangler) {
	if ft.Done != nil {
		t.Fatalf("ActionLoop for %v is already running", ft.Tablet.Alias)
	}
	ft.Done = make(chan struct{}, 1)
	go func() {
		wr.TopoServer().ActionEventLoop(ft.Tablet.Alias, func(actionPath, data string) error {
			actionNode, err := actionnode.ActionNodeFromJson(data, actionPath)
			if err != nil {
				t.Fatalf("ActionNodeFromJson failed: %v\n%v", err, data)
			}
			ta := actor.NewTabletActor(nil, ft.FakeMysqlDaemon, wr.TopoServer(), ft.Tablet.Alias)
			if err := ta.HandleAction(actionPath, actionNode.Action, actionNode.ActionGuid, false); err != nil {
				// action may just fail for any good reason
				t.Logf("HandleAction failed for %v: %v", actionNode.Action, err)
			}

			// this part would also be done by the agent
			tablet, err := wr.TopoServer().GetTablet(ft.Tablet.Alias)
			if err != nil {
				t.Logf("Cannot get tablet: %v", err)
			} else {
				updatedTablet := actor.CheckTabletMysqlPort(wr.TopoServer(), ft.FakeMysqlDaemon, tablet)
				if updatedTablet != nil {
					t.Logf("Updated tablet record")
				}
			}
			return nil
		}, ft.Done)
	}()
}