func mainClassNotReady(thread *rtda.Thread) bool { mainClass := _classLoader.LoadClass(_mainClassName) if mainClass.InitializationNotStarted() { undoExec(thread) thread.InitClass(mainClass) return true } return false }
func bootClassesNotReady(thread *rtda.Thread) bool { for _, className := range _bootClasses { class := _classLoader.LoadClass(className) if class.InitializationNotStarted() { undoExec(thread) thread.InitClass(class) return true } } return false }