func MoveFunc(what, where xml.Node, position Position) { switch position { case BOTTOM: where.AddChild(what) case TOP: firstChild := where.FirstChild() if firstChild == nil { where.AddChild(what) } else { firstChild.InsertBefore(what) } case BEFORE: where.InsertBefore(what) case AFTER: where.InsertAfter(what) } }
func NodeToJsonArray(node xml.Node, json []interface{}) []interface{} { if node.Name() != "array" { panic("Incorrect JSON format, trying to serialize a " + node.Name() + " into a json array.") } for n := node.FirstChild(); n != nil; n = n.NextSibling() { if n.Name() == "elem" { child := n.FirstChild() if child != nil && child.Name() == "array" { json = append(json, NodeToJsonArray(child, make([]interface{}, 0))) } else if child != nil && child.Name() == "hash" { json = append(json, NodeToJsonHash(child, make(map[string]interface{}))) } else { json = append(json, n.InnerHtml()) } } } return json }
func NodeToJsonHash(node xml.Node, json map[string]interface{}) map[string]interface{} { if node.Name() != "hash" { panic("Incorrect JSON format, trying to serialize a " + node.Name() + " into a json hash.") } for n := node.FirstChild(); n != nil; n = n.NextSibling() { if n.Name() == "elem" && len(n.Attr("key")) > 0 { child := n.FirstChild() if child != nil && child.Name() == "array" { json[n.Attr("key")] = NodeToJsonArray(child, make([]interface{}, 0)) } else if child != nil && child.Name() == "hash" { json[n.Attr("key")] = NodeToJsonHash(child, make(map[string]interface{})) } else { json[n.Attr("key")] = n.InnerHtml() } } } return json }
func node_to_json(node xml.Node) interface{} { if node == nil { return nil } switch node.Name() { case "null": return nil case "false": return false case "true": return true case "number": f, err := strconv.ParseFloat(node.Content(), 64) if err != nil { return nil } return f case "string": return node.Content() case "array": length := node.CountChildren() array := make([]interface{}, length) for elem, i := node.FirstChild(), 0; elem != nil; elem, i = elem.NextSibling(), i+1 { array[i] = node_to_json(elem) } return array case "object": object := make(map[string]interface{}) for member := node.FirstChild(); member != nil; member = member.NextSibling() { if member.Name() != "member" || member.Attribute("name") == nil { // TODO: log a debugging message here continue // just skip nodes that aren't name-value pairs } object[member.Attr("name")] = node_to_json(member.FirstChild()) } return object } // TODO: log a debugging message if we get to this point return nil }