Exemple #1
0
func (a *ArchetypeInstance) SetQML(obj qml.Object) {
	a.QObject = obj
	obj.Set("simpleName", a.SimpleName)
	obj.Set("name", w.Archetypes[a.SimpleName].Name)
	qmlMoveUpdate(obj, float32(a.TP.X), float32(a.TP.Y), a.SimpleName, kinglib.MOVE_INSTANT, 0)

}
Exemple #2
0
func (e *Entity) SetQML(obj qml.Object) {
	e.QObject = obj
	obj.Set("simpleName", e.SimpleName)
	obj.Set("name", w.Archetypes[e.SimpleName].Name)
	obj.Set("entityID", e.EntityID)
	qmlMoveUpdate(obj, e.FloatX, e.FloatY, e.SimpleName, kinglib.MOVE_INSTANT, 0)
	e.UpdateVisibility()
}
Exemple #3
0
func qmlMoveUpdate(obj qml.Object, x, y float32, simple_name string, move_type int, move_time int) {
	// Not good for now:
	obj.Set("simpleName", simple_name)

	switch move_type {
	case kinglib.MOVE_WALK:
		// fmt.Printf("Setting move_walk\n")
		obj.Set("dsx", int(x*32.0))
		obj.Set("dsy", int(y*32.0))
		obj.Set("dtime", move_time)
		obj.Set("moving", false)
		obj.Set("moving", true)
	default:
		obj.Set("x", int(x*32.0))
		obj.Set("y", int(y*32.0))
	}

	z := GetArchetypeZ(simple_name, int(y), int(x))
	obj.Set("z", z)

	obj.Set("tx", x)
	obj.Set("ty", y)

}