func (s *Source) NewPlanetView(fid int, pl overpower.PlanetDat, exodus bool) overpower.PlanetViewDat { pv := &PlanetView{ GID: s.GID, FID: fid, Loc: pl.Loc(), Name: pl.Name(), } if pl.PrimaryFaction() == fid || pl.SecondaryFaction() == fid { pv.Turn = 1 pF := pl.PrimaryFaction() sF := pl.SecondaryFaction() if pF != 0 { pv.PrimaryFaction = sql.NullInt64{Valid: true, Int64: int64(pF)} } if sF != 0 { pv.SecondaryFaction = sql.NullInt64{Valid: true, Int64: int64(sF)} } pv.PrimaryPresence = pl.PrimaryPresence() pv.PrimaryPower = pl.PrimaryPower() pv.SecondaryPresence = pl.SecondaryPresence() pv.SecondaryPower = pl.SecondaryPower() pv.Antimatter = pl.Antimatter() pv.Tachyons = pl.Tachyons() } s.M.CreatePlanetView(pv) return pv.Intf() }
func (s *Source) NewBattleRecord(ship overpower.ShipDat, fid, turn, initPrimaryFac, initPrPres, initSecondaryFac, initSePres int, result overpower.PlanetDat, betrayals [][2]int, ) { btr := make([]int, 0, len(betrayals)*2) for _, pt := range betrayals { btr = append(btr, pt[0], pt[1]) } br := &BattleRecord{ GID: s.GID, FID: fid, Turn: turn, Loc: result.Loc(), Betrayals: btr, InitPrimaryPresence: initPrPres, InitSecondaryPresence: initSePres, PrimaryPresence: result.PrimaryPresence(), SecondaryPresence: result.SecondaryPresence(), } if ship != nil { br.ShipFaction = sql.NullInt64{Valid: true, Int64: int64(ship.FID())} br.ShipSize = ship.Size() } if initPrimaryFac != 0 { br.InitPrimaryFaction = sql.NullInt64{Valid: true, Int64: int64(initPrimaryFac)} } if initSecondaryFac != 0 { br.InitSecondaryFaction = sql.NullInt64{Valid: true, Int64: int64(initSecondaryFac)} } if resPrFac := result.PrimaryFaction(); resPrFac != 0 { br.PrimaryFaction = sql.NullInt64{Valid: true, Int64: int64(resPrFac)} } if resSeFac := result.SecondaryFaction(); resSeFac != 0 { br.SecondaryFaction = sql.NullInt64{Valid: true, Int64: int64(resSeFac)} } s.M.CreateBattleRecord(br) }
func (s *Source) UpdatePlanetView(fid, turn int, planet overpower.PlanetDat) overpower.PlanetViewDat { pv := &PlanetView{ GID: s.GID, FID: fid, Turn: turn, // Name: planet.Name(), Loc: planet.Loc(), PrimaryPresence: planet.PrimaryPresence(), PrimaryPower: planet.PrimaryPower(), SecondaryPresence: planet.SecondaryPresence(), SecondaryPower: planet.SecondaryPower(), Antimatter: planet.Antimatter(), Tachyons: planet.Tachyons(), } pF := planet.PrimaryFaction() sF := planet.SecondaryFaction() if pF != 0 { pv.PrimaryFaction = sql.NullInt64{Valid: true, Int64: int64(pF)} } if sF != 0 { pv.SecondaryFaction = sql.NullInt64{Valid: true, Int64: int64(sF)} } pv.sql.UPDATE = true // pt := [3]int{pv.Loc[0], pv.Loc[1], fid} sess := s.M.PlanetView() if i, ok := s.updatedPVs[pt]; ok { sess.List[i] = pv } else { s.updatedPVs[pt] = len(sess.List) sess.List = append(sess.List, pv) } sess.List = append(sess.List, pv) return pv.Intf() }