Exemple #1
0
// -------------------- Received Messages ----------------------
func (b *Battle) receivedSendOut(_packet *pnet.QTPacket, _player int) {
	isSilent := _packet.ReadBool()
	fromSpot := int(_packet.ReadUint8())

	if _player == b.me {
		// tmp := b.myTeam.Pokes[0]
		b.myTeam.Pokes[0], b.myTeam.Pokes[fromSpot] = b.myTeam.Pokes[fromSpot], b.myTeam.Pokes[0]
		for i := 0; i < 4; i++ {
			b.displayedMoves[i] = NewBattleMoveFromBattleMove(b.myTeam.Pokes[0].Moves[i])
		}
	}

	b.pokes[_player][0], b.pokes[_player][fromSpot] = b.pokes[_player][fromSpot], b.pokes[_player][0]
	if _packet.GetMsgSize() > _packet.GetReadPos() { // this is the first time you've seen it
		b.pokes[_player][0] = NewShallowBattlePokeFromPacket(_packet, (_player == b.me))
	}

	// TOOD: Send updatePokes to PU client
	// TODO: Send updatePokeballs to PU client

	if !isSilent {
		b.WriteToHist(fmt.Sprintf("%s sent out %s!\n", b.players[_player].Nick, b.currentPoke(_player).RNick))
	}
}