// MontePathIn computes montecarlo distribution and flow for pathing // in to the set minimum depth, N samples per start location. func (f *Fill) MontePathIn(r *rand.Rand, start []Location, N int, MinDepth uint16) (dist []int, flow [][4]int) { dist = make([]int, len(f.Depth)) flow = make([][4]int, len(f.Depth)) for _, origloc := range start { for n := 0; n < N; n++ { loc := origloc d := 0 for d < 4 { depth := f.Depth[loc] nperm := r.Intn(24) for d = 0; d < 4; d++ { nloc := f.LocStep[loc][Perm4[nperm][d]] if f.Depth[nloc] < depth && f.Depth[nloc] > MinDepth { flow[loc][Perm4[nperm][d]]++ loc = nloc dist[loc]++ break } } } } } return }
func (*certificateMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &certificateMsg{} numCerts := rand.Intn(20) m.certificates = make([][]byte, numCerts) for i := 0; i < numCerts; i++ { m.certificates[i] = randomBytes(rand.Intn(10)+1, rand) } return reflect.ValueOf(m) }
func (*certificateStatusMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &certificateStatusMsg{} if rand.Intn(10) > 5 { m.statusType = statusTypeOCSP m.response = randomBytes(rand.Intn(10)+1, rand) } else { m.statusType = 42 } return reflect.ValueOf(m) }
func (*certificateRequestMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &certificateRequestMsg{} m.certificateTypes = randomBytes(rand.Intn(5)+1, rand) numCAs := rand.Intn(100) m.certificateAuthorities = make([][]byte, numCAs) for i := 0; i < numCAs; i++ { m.certificateAuthorities[i] = randomBytes(rand.Intn(15)+1, rand) } return reflect.ValueOf(m) }
func (*clientHelloMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &clientHelloMsg{} m.major = uint8(rand.Intn(256)) m.minor = uint8(rand.Intn(256)) m.random = randomBytes(32, rand) m.sessionId = randomBytes(rand.Intn(32), rand) m.cipherSuites = make([]uint16, rand.Intn(63)+1) for i := 0; i < len(m.cipherSuites); i++ { m.cipherSuites[i] = uint16(rand.Int31()) } m.compressionMethods = randomBytes(rand.Intn(63)+1, rand) return reflect.NewValue(m) }
func (b Bitmask) Generate(rand *rand.Rand, size int) reflect.Value { result := Bitmask{ x: size - rand.Intn(size), y: size - rand.Intn(size), w: rand.Intn(size), h: rand.Intn(size), } result.lines = make([][]part, result.h) completeness := rand.Intn(size) for y := 0; y < result.h; y++ { result.lines[y] = make([]part, result.w/sz+1) for x := 0; x < result.w; x++ { result.SetRel(x, y, rand.Intn(completeness) == 0) } } return reflect.NewValue(result) }
func (*serverHelloMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &serverHelloMsg{} m.vers = uint16(rand.Intn(65536)) m.random = randomBytes(32, rand) m.sessionId = randomBytes(rand.Intn(32), rand) m.cipherSuite = uint16(rand.Int31()) m.compressionMethod = uint8(rand.Intn(256)) if rand.Intn(10) > 5 { m.nextProtoNeg = true n := rand.Intn(10) m.nextProtos = make([]string, n) for i := 0; i < n; i++ { m.nextProtos[i] = randomString(20, rand) } } return reflect.ValueOf(m) }
func (*clientHelloMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &clientHelloMsg{} m.vers = uint16(rand.Intn(65536)) m.random = randomBytes(32, rand) m.sessionId = randomBytes(rand.Intn(32), rand) m.cipherSuites = make([]uint16, rand.Intn(63)+1) for i := 0; i < len(m.cipherSuites); i++ { m.cipherSuites[i] = uint16(rand.Int31()) } m.compressionMethods = randomBytes(rand.Intn(63)+1, rand) if rand.Intn(10) > 5 { m.nextProtoNeg = true } if rand.Intn(10) > 5 { m.serverName = randomString(rand.Intn(255), rand) } m.ocspStapling = rand.Intn(10) > 5 return reflect.NewValue(m) }
// Draw from the arrays with rand.Intn(120) for a random permutation of directions including NoMovement func Permute5(r *rand.Rand) *[5]Direction { return &Perm5[r.Intn(120)] }
// Return a set of directions with d first, opposite last an the other 3 permuted. func Permute5D(d Direction, r *rand.Rand) *[5]Direction { return &PermStepD5[d][r.Intn(6)] }
// Draw from the arrays with rand.Intn(24) for a random permutation of directions. func Permute4(r *rand.Rand) *[4]Direction { return &Perm4[r.Intn(24)] }
// Returns a permute4 + guard used in eg NPathIn func Permute4G(r *rand.Rand) *[5]Direction { return &Perm4G[r.Intn(24)] }
func (*nextProtoMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &nextProtoMsg{} m.proto = randomString(rand.Intn(255), rand) return reflect.ValueOf(m) }
func (*clientKeyExchangeMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &clientKeyExchangeMsg{} m.ciphertext = randomBytes(rand.Intn(1000)+1, rand) return reflect.ValueOf(m) }
// Value returns an arbitrary value of the given type. // If the type implements the Generator interface, that will be used. // Note: in order to create arbitrary values for structs, all the members must be public. func Value(t reflect.Type, rand *rand.Rand) (value reflect.Value, ok bool) { if m, ok := reflect.MakeZero(t).Interface().(Generator); ok { return m.Generate(rand, complexSize), true } switch concrete := t.(type) { case *reflect.BoolType: return reflect.NewValue(rand.Int()&1 == 0), true case *reflect.Float32Type: return reflect.NewValue(randFloat32(rand)), true case *reflect.Float64Type: return reflect.NewValue(randFloat64(rand)), true case *reflect.FloatType: if t.Size() == 4 { return reflect.NewValue(float(randFloat32(rand))), true } else { return reflect.NewValue(float(randFloat64(rand))), true } case *reflect.Int16Type: return reflect.NewValue(int16(randInt64(rand))), true case *reflect.Int32Type: return reflect.NewValue(int32(randInt64(rand))), true case *reflect.Int64Type: return reflect.NewValue(randInt64(rand)), true case *reflect.Int8Type: return reflect.NewValue(int8(randInt64(rand))), true case *reflect.IntType: return reflect.NewValue(int(randInt64(rand))), true case *reflect.MapType: numElems := rand.Intn(complexSize) m := reflect.MakeMap(concrete) for i := 0; i < numElems; i++ { key, ok1 := Value(concrete.Key(), rand) value, ok2 := Value(concrete.Elem(), rand) if !ok1 || !ok2 { return nil, false } m.SetElem(key, value) } return m, true case *reflect.PtrType: v, ok := Value(concrete.Elem(), rand) if !ok { return nil, false } p := reflect.MakeZero(concrete) p.(*reflect.PtrValue).PointTo(v) return p, true case *reflect.SliceType: numElems := rand.Intn(complexSize) s := reflect.MakeSlice(concrete, numElems, numElems) for i := 0; i < numElems; i++ { v, ok := Value(concrete.Elem(), rand) if !ok { return nil, false } s.Elem(i).SetValue(v) } return s, true case *reflect.StringType: numChars := rand.Intn(complexSize) codePoints := make([]int, numChars) for i := 0; i < numChars; i++ { codePoints[i] = rand.Intn(0x10ffff) } return reflect.NewValue(string(codePoints)), true case *reflect.StructType: s := reflect.MakeZero(t).(*reflect.StructValue) for i := 0; i < s.NumField(); i++ { v, ok := Value(concrete.Field(i).Type, rand) if !ok { return nil, false } s.Field(i).SetValue(v) } return s, true case *reflect.Uint16Type: return reflect.NewValue(uint16(randInt64(rand))), true case *reflect.Uint32Type: return reflect.NewValue(uint32(randInt64(rand))), true case *reflect.Uint64Type: return reflect.NewValue(uint64(randInt64(rand))), true case *reflect.Uint8Type: return reflect.NewValue(uint8(randInt64(rand))), true case *reflect.UintType: return reflect.NewValue(uint(randInt64(rand))), true case *reflect.UintptrType: return reflect.NewValue(uintptr(randInt64(rand))), true default: return nil, false } return }
func (*certificateVerifyMsg) Generate(rand *rand.Rand, size int) reflect.Value { m := &certificateVerifyMsg{} m.signature = randomBytes(rand.Intn(15)+1, rand) return reflect.ValueOf(m) }
// Value returns an arbitrary value of the given type. // If the type implements the Generator interface, that will be used. // Note: in order to create arbitrary values for structs, all the members must be public. func Value(t reflect.Type, rand *rand.Rand) (value reflect.Value, ok bool) { if m, ok := reflect.Zero(t).Interface().(Generator); ok { return m.Generate(rand, complexSize), true } switch concrete := t; concrete.Kind() { case reflect.Bool: return reflect.ValueOf(rand.Int()&1 == 0), true case reflect.Float32: return reflect.ValueOf(randFloat32(rand)), true case reflect.Float64: return reflect.ValueOf(randFloat64(rand)), true case reflect.Complex64: return reflect.ValueOf(complex(randFloat32(rand), randFloat32(rand))), true case reflect.Complex128: return reflect.ValueOf(complex(randFloat64(rand), randFloat64(rand))), true case reflect.Int16: return reflect.ValueOf(int16(randInt64(rand))), true case reflect.Int32: return reflect.ValueOf(int32(randInt64(rand))), true case reflect.Int64: return reflect.ValueOf(randInt64(rand)), true case reflect.Int8: return reflect.ValueOf(int8(randInt64(rand))), true case reflect.Int: return reflect.ValueOf(int(randInt64(rand))), true case reflect.Uint16: return reflect.ValueOf(uint16(randInt64(rand))), true case reflect.Uint32: return reflect.ValueOf(uint32(randInt64(rand))), true case reflect.Uint64: return reflect.ValueOf(uint64(randInt64(rand))), true case reflect.Uint8: return reflect.ValueOf(uint8(randInt64(rand))), true case reflect.Uint: return reflect.ValueOf(uint(randInt64(rand))), true case reflect.Uintptr: return reflect.ValueOf(uintptr(randInt64(rand))), true case reflect.Map: numElems := rand.Intn(complexSize) m := reflect.MakeMap(concrete) for i := 0; i < numElems; i++ { key, ok1 := Value(concrete.Key(), rand) value, ok2 := Value(concrete.Elem(), rand) if !ok1 || !ok2 { return reflect.Value{}, false } m.SetMapIndex(key, value) } return m, true case reflect.Ptr: v, ok := Value(concrete.Elem(), rand) if !ok { return reflect.Value{}, false } p := reflect.New(concrete.Elem()) p.Elem().Set(v) return p, true case reflect.Slice: numElems := rand.Intn(complexSize) s := reflect.MakeSlice(concrete, numElems, numElems) for i := 0; i < numElems; i++ { v, ok := Value(concrete.Elem(), rand) if !ok { return reflect.Value{}, false } s.Index(i).Set(v) } return s, true case reflect.String: numChars := rand.Intn(complexSize) codePoints := make([]int, numChars) for i := 0; i < numChars; i++ { codePoints[i] = rand.Intn(0x10ffff) } return reflect.ValueOf(string(codePoints)), true case reflect.Struct: s := reflect.New(t).Elem() for i := 0; i < s.NumField(); i++ { v, ok := Value(concrete.Field(i).Type, rand) if !ok { return reflect.Value{}, false } s.Field(i).Set(v) } return s, true default: return reflect.Value{}, false } return }