func GraceFulShutdown() {
	log.Println("User requested shut down")
	score.Close()
	SaveAllPlayers_RLa() // This will only set the flag to save
	time.Sleep(1e9)      // TODO: not a pretty way. Wait for players to be saved.
	log.Println("Goodbye!")
	os.Exit(0)
}
func GraceFulShutdown() {
	score.Close()
	SaveAllPlayers_RLa() // This will only set the flag to save
	time.Sleep(1e9)      // TODO: not a pretty way. Wait for players to be saved.
	os.Exit(0)
}