func main() { if sdl.Init(sdl.INIT_VIDEO) != 0 { fmt.Println(sdl.GetError()) return } defer sdl.Quit() if sdl.SetVideoMode(200, 200, 32, 0) == nil { fmt.Println(sdl.GetError()) return } for e := new(sdl.Event); e.Wait() && e.Type != sdl.QUIT; { } }
func main() { flag.Parse() var done bool var keys []uint8 sdl.Init(sdl.INIT_VIDEO) var screen = sdl.SetVideoMode(640, 480, 16, sdl.OPENGL|sdl.RESIZABLE) if screen == nil { sdl.Quit() panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n") } sdl.WM_SetCaption("Gears", "gears") init_() reshape(int(screen.W), int(screen.H)) done = false for !done { var event sdl.Event idle() for event.Poll() { switch event.Type { case sdl.VIDEORESIZE: screen = sdl.SetVideoMode(int(event.Resize().W), int(event.Resize().H), 16, sdl.OPENGL|sdl.RESIZABLE) if screen != nil { reshape(int(screen.W), int(screen.H)) } else { panic("we couldn't set the new video mode??") } break case sdl.QUIT: done = true break } } keys = sdl.GetKeyState() handleKeyPress(keys) if keys[sdl.K_ESCAPE] != 0 { done = true } draw() } sdl.Quit() return }
func (engine *SDLEngine) sdlRenderLoop() { runtime.LockOSThread() for { var event sdl.Event for event.Poll() { switch event.Type { case sdl.MOUSEMOTION: m := event.MouseMotion() engine.mouseEventChan <- MouseEvent{int32(m.X), int32(m.Y), int32(m.Xrel), int32(m.Yrel), int32(m.State)} case sdl.KEYDOWN, sdl.KEYUP: k := event.Keyboard() engine.keyEventChan <- KeyEvent{uint32(k.Keysym.Sym), uint32(k.Type)} case sdl.QUIT: engine.systemEventChan <- SystemEvent{SystemQuit} return } } engine.frameEventChan <- FrameEvent{0.0} } runtime.UnlockOSThread() }
func main() { runtime.LockOSThread() flag.Parse() buildPalette() sdl.Init(sdl.INIT_VIDEO) defer sdl.Quit() sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1) if sdl.SetVideoMode(512, 512, 32, sdl.OPENGL) == nil { panic("sdl error") } if gl.Init() != 0 { panic("gl error") } sdl.WM_SetCaption("Gomandel", "Gomandel") gl.Enable(gl.TEXTURE_2D) gl.Viewport(0, 0, 512, 512) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.Ortho(0, 512, 512, 0, -1, 1) gl.ClearColor(0, 0, 0, 0) //----------------------------------------------------------------------------- var dndDragging bool = false var dndStart Point var dndEnd Point var tex gl.Texture var tc TexCoords var lastProgress int initialRect := Rect{-1.5, -1.5, 3, 3} rect := initialRect rc := new(MandelbrotRequest) rc.MakeRequest(512, 512, rect) rc.WaitFor(Small, &tex, &tc) running := true e := new(sdl.Event) for running { for e.Poll() { switch e.Type { case sdl.QUIT: running = false case sdl.MOUSEBUTTONDOWN: dndDragging = true sdl.GetMouseState(&dndStart.X, &dndStart.Y) dndEnd = dndStart case sdl.MOUSEBUTTONUP: dndDragging = false sdl.GetMouseState(&dndEnd.X, &dndEnd.Y) if e.MouseButton().Button == 3 { rect = initialRect } else { rect = rectFromSelection(dndStart, dndEnd, 512, 512, rect) tc = texCoordsFromSelection(dndStart, dndEnd, 512, 512, tc) } // make request rc.MakeRequest(512, 512, rect) case sdl.MOUSEMOTION: if dndDragging { sdl.GetMouseState(&dndEnd.X, &dndEnd.Y) } } } // if we're waiting for a result, check if it's ready p := rc.Update(&tex, &tc) if p != -1 { lastProgress = p } gl.Clear(gl.COLOR_BUFFER_BIT) tex.Bind(gl.TEXTURE_2D) drawQuad(0, 0, 512, 512, tc.TX, tc.TY, tc.TX2, tc.TY2) gl.BindTexture(gl.TEXTURE_2D, 0) if dndDragging { drawSelection(dndStart, dndEnd) } drawProgress(512, 512, lastProgress, rc.Pending) sdl.GL_SwapBuffers() } }
func main() { flag.Parse() var done bool var keys []uint8 sdl.Init(sdl.INIT_VIDEO) var screen = sdl.SetVideoMode(300, 300, 16, sdl.OPENGL|sdl.RESIZABLE) if screen == nil { sdl.Quit() panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n") } sdl.WM_SetCaption("Gears", "gears") init_() reshape(int(screen.W), int(screen.H)) done = false for !done { var event sdl.Event idle() for event.Poll() { switch event.Type { case sdl.VIDEORESIZE: screen = sdl.SetVideoMode(int(event.Resize().W), int(event.Resize().H), 16, sdl.OPENGL|sdl.RESIZABLE) if screen != nil { reshape(int(screen.W), int(screen.H)) } else { panic("we couldn't set the new video mode??") } break case sdl.QUIT: done = true break } } keys = sdl.GetKeyState() if keys[sdl.K_ESCAPE] != 0 { done = true } if keys[sdl.K_UP] != 0 { view_rotx += 5.0 } if keys[sdl.K_DOWN] != 0 { view_rotx -= 5.0 } if keys[sdl.K_LEFT] != 0 { view_roty += 5.0 } if keys[sdl.K_RIGHT] != 0 { view_roty -= 5.0 } if keys[sdl.K_z] != 0 { if (sdl.GetModState() & sdl.KMOD_RSHIFT) != 0 { view_rotz -= 5.0 } else { view_rotz += 5.0 } } draw() } sdl.Quit() return }
func (win *window) eventLoop() { if win.ec == nil { win.ec = make(chan interface{}) } eloop: for win.events { var ev sdl.Event for ev.Poll() { switch ev.Type { case sdl.KEYUP: key := ev.Keyboard().Keysym.Sym win.ec <- gui.KeyEvent{int(-key)} case sdl.KEYDOWN: key := ev.Keyboard().Keysym.Sym win.ec <- gui.KeyEvent{int(key)} case sdl.MOUSEMOTION: m := ev.MouseMotion() win.ec <- gui.MouseEvent{ Buttons: int(m.State), Loc: image.Pt(int(m.X), int(m.Y)), Nsec: time.Nanoseconds(), } case sdl.MOUSEBUTTONUP, sdl.MOUSEBUTTONDOWN: m := ev.MouseButton() win.ec <- gui.MouseEvent{ Buttons: int(sdl.GetMouseState(nil, nil)), Loc: image.Pt(int(m.X), int(m.Y)), Nsec: time.Nanoseconds(), } case sdl.VIDEORESIZE: r := ev.Resize() win.ec <- gui.ConfigEvent{image.Config{ win.Screen().ColorModel(), int(r.W), int(r.H), }} case sdl.QUIT: break eloop } } } close(win.ec) }