func (t *DbBridge) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("LookLetterBack", t.LookLetterBack) s.RegisterCallback("CreateRoleBack", t.CreateRoleBack) s.RegisterCallback("RoleInUse", t.RoleInUse) s.RegisterCallback("SelectUserBak", t.SelectUserBak) s.RegisterCallback("SavePlayerBak", t.SavePlayerBak) s.RegisterCallback("UpdateUserInfo", t.UpdateUserInfo) }
func (t *AreaBridge) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("GetAreaBak", t.GetAreaBak) s.RegisterCallback("AddPlayerBak", t.AddPlayerBak) s.RegisterCallback("RemovePlayerBak", t.RemovePlayerBak) }
func (t *LetterSystem) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("DeleteAllLetter", t.DeleteAllLetter) s.RegisterCallback("DeleteLetter", t.DeleteLetter) s.RegisterCallback("RecvAppendix", t.RecvAppendix) s.RegisterCallback("ReadLetter", t.ReadLetter) }
func (t *Session) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("GetBaseAndId", t.GetBaseAndId) }
func (t *Account) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("Login", t.Login) }
func (t *PlayerList) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("UpdatePlayer", t.UpdatePlayer) s.RegisterCallback("GetPlayerBase", t.GetPlayerBase) }
func (t *TeleportHelper) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("TeleportPlayerByBase", t.TeleportPlayerByBase) s.RegisterCallback("SyncBaseWithSceneData", t.SyncBaseWithSceneData) }
func (t *Account) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("SelectUser", t.SelectUser) s.RegisterCallback("CreatePlayer", t.CreatePlayer) s.RegisterCallback("Login", t.Login) }
func (t *Login) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("AddClient", t.AddClient) s.RegisterCallback("SwitchPlayer", t.SwitchPlayer) }
func (t *Account) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("CheckAccount", t.CheckAccount) s.RegisterCallback("ClearStatus", t.ClearStatus) s.RegisterCallback("LoadUser", t.LoadUser) s.RegisterCallback("CreateUser", t.CreateUser) s.RegisterCallback("GetUserInfo", t.GetUserInfo) s.RegisterCallback("ClearPlayerStatus", t.ClearPlayerStatus) s.RegisterCallback("SavePlayer", t.SavePlayer) }
func (t *S2CHelper) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("Call", t.Call) }
func (t *Database) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("RecvLetter", t.RecvLetter) s.RegisterCallback("LookLetter", t.LookLetter) s.RegisterCallback("QueryLetter", t.QueryLetter) s.RegisterCallback("SendSystemLetter", t.SendSystemLetter) s.RegisterCallback("Log", t.Log) s.RegisterCallback("Count", t.Count) s.RegisterCallback("InsertRows", t.InsertRows) s.RegisterCallback("InsertRow", t.InsertRow) s.RegisterCallback("DeleteRow", t.DeleteRow) s.RegisterCallback("UpdateRow", t.UpdateRow) s.RegisterCallback("QueryRow", t.QueryRow) s.RegisterCallback("QueryRows", t.QueryRows) s.RegisterCallback("QuerySql", t.QuerySql) s.RegisterCallback("ExecSql", t.ExecSql) s.RegisterCallback("SaveObject", t.SaveObject) s.RegisterCallback("UpdateObject", t.UpdateObject) s.RegisterCallback("LoadObject", t.LoadObject) s.RegisterCallback("LoadObjectByName", t.LoadObjectByName) s.RegisterCallback("DeleteObject", t.DeleteObject) }
func (gd *GlobalDataHelper) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("CreateGlobalData", gd.CreateGlobalData) //数据操作 s.RegisterCallback("GlobalDataAdd", gd.GlobalDataAdd) s.RegisterCallback("GlobalDataSet", gd.GlobalDataSet) s.RegisterCallback("GlobalDataSetGrid", gd.GlobalDataSetGrid) s.RegisterCallback("GlobalDataSetRow", gd.GlobalDataSetRow) s.RegisterCallback("GlobalDataAddRow", gd.GlobalDataAddRow) s.RegisterCallback("GlobalDataAddRowValues", gd.GlobalDataAddRowValues) s.RegisterCallback("GlobalDataDelRow", gd.GlobalDataDelRow) s.RegisterCallback("GlobalDataClearRecord", gd.GlobalDataClearRecord) //更新 s.RegisterCallback("GlobalDataAddData", gd.GlobalDataAddData) s.RegisterCallback("GlobalDataUpdate", gd.GlobalDataUpdate) s.RegisterCallback("GlobalDataRecAppend", gd.GlobalDataRecAppend) s.RegisterCallback("GlobalDataRecDelete", gd.GlobalDataRecDelete) s.RegisterCallback("GlobalDataRecClear", gd.GlobalDataRecClear) s.RegisterCallback("GlobalDataRecModify", gd.GlobalDataRecModify) s.RegisterCallback("GlobalDataRecSetRow", gd.GlobalDataRecSetRow) }
func (t *TaskLogic) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("Submit", t.Submit) }
func (t *Sync) RegisterCallback(s rpc.Servicer) { s.RegisterCallback("SyncPlayer", t.SyncPlayer) }