// Sphere creates a ball shaped physics body located at the origin. // The sphere size is set by the radius. func Sphere(radius float64) move.Body { return move.NewBody(move.NewSphere(radius)) }
// Box creates a box shaped physics body located at the origin. // The box size is w=2*hx, h=2*hy, d=2*hz. func Box(hx, hy, hz float64) move.Body { return move.NewBody(move.NewBox(hx, hy, hz)) }