Esempio n. 1
0
func CreateContext(disp Display, config Config,
	shareContext Context, attribList *int32) Context {

	return Context(C.eglCreateContext(C.EGLDisplay(unsafe.Pointer(disp)),
		C.EGLConfig(unsafe.Pointer(config)),
		C.EGLContext(unsafe.Pointer(shareContext)),
		(*C.EGLint)(attribList)))
}
Esempio n. 2
0
func QueryContext(
	disp Display, ctx Context,
	attribute int32, value *int32) bool {
	return goBoolean(C.eglQueryContext(
		C.EGLDisplay(unsafe.Pointer(disp)),
		C.EGLContext(unsafe.Pointer(ctx)),
		C.EGLint(attribute),
		(*C.EGLint)(value)))
}
Esempio n. 3
0
func MakeCurrent(
	disp Display, draw Surface,
	read Surface, ctx Context) bool {
	return goBoolean(C.eglMakeCurrent(
		C.EGLDisplay(unsafe.Pointer(disp)),
		C.EGLSurface(unsafe.Pointer(draw)),
		C.EGLSurface(unsafe.Pointer(read)),
		C.EGLContext(unsafe.Pointer(ctx))))
}
Esempio n. 4
0
func DestroyContext(disp Display, ctx Context) bool {
	return goBoolean(C.eglDestroyContext(C.EGLDisplay(unsafe.Pointer(disp)),
		C.EGLContext(unsafe.Pointer(ctx))))
}