//void glColor4b (int8 red, int8 green, int8 blue, int8 alpha) func Color4b(red int8, green int8, blue int8, alpha int8) { C.glColor4b(C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) }
//void glNormal3b (int8 nx, int8 ny, int8 nz) func Normal3b(nx int8, ny int8, nz int8) { C.glNormal3b(C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) }
//void glColor3b (int8 red, int8 green, int8 blue) func Color3b(red int8, green int8, blue int8) { C.glColor3b(C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) }