func HaltAll() { C.Mix_HaltChannel(-1) }
func (t *Sound) Halt() { C.Mix_HaltChannel(C.int(t.channel)) }
func HaltChannel(channel int) bool { _channel := (C.int)(channel) return int(C.Mix_HaltChannel(_channel)) == 0 }
func HaltChannel(channel int) { _channel := (C.int)(channel) C.Mix_HaltChannel(_channel) }
// Halt playing of a particular channel func HaltChannel(channel int) (int) { return int(C.Mix_HaltChannel(C.int(channel))) }