Esempio n. 1
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// SetDistance
// (https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_81.html)
func SetDistance(channel int, distance uint8) error {
	_channel := (C.int)(channel)
	_distance := (C.Uint8)(distance)
	if (C.Mix_SetDistance(_channel, _distance)) == 0 {
		return sdl.GetError()
	}
	return nil
}
Esempio n. 2
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func SetDistance(channel int, distance uint8) bool {
	_channel := (C.int)(channel)
	_distance := (C.Uint8)(distance)
	return int(C.Mix_SetDistance(_channel, _distance)) == 0
}
Esempio n. 3
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// Set the "distance" of a channel. (distance) is an integer from 0 to 255
// that specifies the location of the sound in relation to the listener.
// Distance 0 is overlapping the listener, and 255 is as far away as possible
// A distance of 255 does not guarantee silence; in such a case, you might
// want to try changing the chunk's volume, or just cull the sample from the
// mixing process with Mix_HaltChannel().
// For efficiency, the precision of this effect may be limited (distances 1
// through 7 might all produce the same effect, 8 through 15 are equal, etc).
// (distance) is an integer between 0 and 255 that specifies the space
// between the sound and the listener. The larger the number, the further
// away the sound is.
// Setting (distance) to 0 unregisters this effect, since the data would be
// unchanged.
// returns zero if error, nonzero if position effect is enabled.
// Error messages can be retrieved from Mix_GetError().
func SetDistance(channel int, distance uint8) (int) { 
  return int(C.Mix_SetDistance(C.int(channel), C.Uint8(distance)))
}