// UnregisterAllEffects // (https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_78.html) func UnregisterAllEffects(channel int) error { // release all effect functions allEffectFunc = nil allEffectDone = nil if C.Mix_UnregisterAllEffects(C.int(channel)) == 0 { return sdl.GetError() } return nil }
func UnregisterAllEffects(channel int) int { // release all effect functions allEffectFunc = nil allEffectDone = nil return int(C.Mix_UnregisterAllEffects(C.int(channel))) }
func UnregisterAllEffects(channel int) int { return int(C.Mix_UnregisterAllEffects(C.int(channel))) }