// Sets the state of modifier keys func SetModState(modstate Mod) { C.SDL_SetModState(C.SDLMod(modstate)) }
// Sets the state of modifier keys func SetModState(modstate Mod) { GlobalMutex.Lock() C.SDL_SetModState(C.SDLMod(modstate)) GlobalMutex.Unlock() }
// Set the current key modifier state // This does not change the keyboard state, only the key modifier flags. func SetModState(state int) { C.SDL_SetModState(C.SDLMod(state)) }